Strength
5
 
Perception
8
 
Endurance
5
 
Charisma
1
 
Intelligence
10
 
Agility
10
 
Luck
1
 
Action Points
85
 
Carry Weight
200
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
5
 
Big Guns
13
 
Energy Weapons
19
 
Explosives
25
 
Lockpick
34
 
Medicine
23
 
Melee Weapons
13
 
Repair
48
 
Science
23
 
Small Guns
82
 
Sneak
23
 
Speech
5
 
Unarmed
13
 
Gun Nut (2)
Level 1
ST 5 PE 8 EN 5 CH 1 IN 10 AG 10 LK 1
Small Guns, Repair, and Lockpick
Level 2
Small Guns +14 (57), Explosives +6 (25)
Gun Nut
Level 3
Small Guns +20 (82)
Gun Nut
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