Strength
10
 
Perception
9
 
Endurance
8
 
Charisma
3
 
Intelligence
10
 
Agility
7
 
Luck
8
 
Action Points
79
 
Carry Weight
300
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
580
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
90
 
Small Guns
30
 
Sneak
100
 
Speech
23
 
Unarmed
100
 
Adamantium Skeleton
Ant Sight
Auto Expert
Barkskin
Better Criticals
Chem Resistant
Chemist
Cyborg
Educated
Fast Metabolism
Finesse
Ghoul Ecology
Hematophage
Intense Training (7)
Iron Fist (3)
Life Giver
Ninja
Nuclear Anomaly
Paralyzing Palm
Power Armor Training
Punga Power!
Puppies!
Rad Absorption
Rad Regeneration
Rad Tolerance
Strong Back
Superior Defender
Tag!
Toughness
Warmonger
Level 1
ST 9 PE 5 EN 5 CH 2 IN 9 AG 5 LK 5
Unarmed, Medicine, and Melee Weapons
Bobblehead (Strength)
Level 2
Repair +2 (25), Melee Weapons +10 (50), Medicine +7 (45)
Intense Training (EN)
Bobblehead (Intelligence)
Grognak the Barbarian => Melee Weapons +1 (51)
Bobblehead (Medicine)
Level 3
Unarmed +13 (45), Melee Weapons +7 (58)
Intense Training (LK)
Pugilism Illustrated => Unarmed +1 (46)
Level 4
Unarmed +3 (49), Melee Weapons +17 (75)
Educated
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Hematophage
Ant Sight
Rad Regeneration
Pugilism Illustrated => Unarmed +1 (60)
Level 5
Lockpick +8 (25), Unarmed +10 (70), Repair +3 (30), Big Guns +2 (19)
Iron Fist
Grognak the Barbarian => Melee Weapons +1 (86)
D.C. Journal of Internal Medicine => Medicine +1 (58)
Duck and Cover! => Explosives +1 (18)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (20)
Barkskin
Level 6
Unarmed +10 (80), Melee Weapons +4 (90), Big Guns +9 (29)
Toughness
Bobblehead (Big Guns)
Bobblehead (Explosives)
Power Armor Training
D.C. Journal of Internal Medicine => Medicine +1 (59)
D.C. Journal of Internal Medicine => Medicine +1 (60)
Bobblehead (Barter)
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Energy Weapons)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Level 7
Lockpick +12 (50), Unarmed +11 (94)
Iron Fist
Level 8
Unarmed +6 (100), Melee Weapons +9 (100), Medicine +8 (69)
Iron Fist
Level 9
Repair +9 (50), Medicine +13 (82), Big Guns +1 (43)
Strong Back
Ghoul Ecology
Level 10
Repair +6 (56), Medicine +17 (99)
Finesse
D.C. Journal of Internal Medicine => Medicine +1 (100)
Level 11
Repair +23 (79)
Intense Training (EN)
Level 12
Repair +20 (99), Big Guns +3 (48)
Life Giver
Dean's Electronics => Repair +1 (100)
Level 13
Big Guns +23 (71)
Fast Metabolism
Level 14
Big Guns +23 (94)
Adamantium Skeleton
Level 15
Lockpick +18 (68), Big Guns +5 (99)
Intense Training (LK)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (100)
Level 16
Lockpick +23 (91)
Better Criticals
Level 17
Lockpick +8 (99), Barter +15 (52)
Tag! (Barter)
Level 18
Barter +23 (75)
Paralyzing Palm
Level 19
Barter +23 (98)
Chemist
Tales of a Junktown Jerky Vendor => Barter +1 (99)
Tales of a Junktown Jerky Vendor => Barter +1 (100)
Tumblers Today => Lockpick +1 (100)
Paradise Lost => Speech +1 (23)
Level 20
Sneak +23 (51)
Chem Resistant
Level 21
Sneak +23 (76)
Intense Training (AG)
Auto Expert
Punga Power!
Superior Defender
Level 22
Sneak +23 (99)
Puppies!
Level 23
Explosives +23 (54)
Ninja
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
Level 24
Explosives +23 (79)
Intense Training (PE)
Level 25
Explosives +19 (100), Science +4 (40)
Intense Training (PE)
Level 26
Energy Weapons +23 (57)
Warmonger
Level 27
Energy Weapons +23 (80)
Rad Tolerance
Level 28
Energy Weapons +19 (99), Science +4 (44)
Rad Absorption
Level 29
Science +23 (67)
Cyborg
Level 30
Science +23 (90)
Nuclear Anomaly
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