Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
82
 
Big Guns
84
 
Energy Weapons
82
 
Explosives
81
 
Lockpick
82
 
Medicine
76
 
Melee Weapons
82
 
Repair
76
 
Science
76
 
Small Guns
80
 
Sneak
79
 
Speech
81
 
Unarmed
83
 
Adamantium Skeleton
Almost Perfect
Ant Might
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Explorer
Fast Metabolism
Finesse
Fortune Finder
Grim Reaper's Sprint
Gunslinger
Intense Training (5)
Karmic Rebalance
Master Trader
Nerves of Steel
Rad Regeneration
Scrounger
Sniper
Swift Learner (3)
Toughness
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Repair, Science, and Lockpick
Level 2
Sneak +2 (17), Small Guns +2 (17), Energy Weapons +2 (17), Unarmed +2 (17), Speech +2 (17), Explosives +2 (17), Barter +3 (18), Melee Weapons +3 (18), Big Guns +2 (17)
Swift Learner
Level 3
Sneak +3 (20), Small Guns +3 (20), Energy Weapons +2 (19), Unarmed +3 (20), Speech +3 (20), Explosives +2 (19), Barter +1 (19), Melee Weapons +1 (19), Big Guns +2 (19)
Swift Learner
Level 4
Sneak +1 (21), Small Guns +2 (22), Energy Weapons +3 (22), Unarmed +1 (21), Speech +1 (21), Explosives +3 (22), Barter +3 (22), Melee Weapons +3 (22), Big Guns +3 (22)
Educated
Level 5
Sneak +3 (24), Small Guns +2 (24), Energy Weapons +2 (24), Unarmed +3 (24), Speech +3 (24), Explosives +2 (24), Barter +3 (25), Melee Weapons +2 (24), Big Guns +3 (25)
Swift Learner
Ant Might
Level 6
Sneak +3 (27), Small Guns +3 (27), Energy Weapons +3 (27), Unarmed +2 (26), Speech +2 (26), Explosives +3 (27), Barter +2 (27), Melee Weapons +1 (27), Medicine +2 (27), Big Guns +2 (27)
Comprehension
Level 7
Sneak +2 (29), Small Guns +2 (29), Energy Weapons +2 (29), Unarmed +3 (29), Speech +3 (29), Explosives +2 (29), Barter +3 (30), Melee Weapons +2 (29), Medicine +2 (29), Big Guns +2 (29)
Toughness
Level 8
Sneak +2 (31), Small Guns +2 (31), Energy Weapons +3 (32), Lockpick +1 (31), Unarmed +2 (31), Speech +2 (31), Explosives +2 (31), Barter +2 (32), Melee Weapons +2 (31), Medicine +2 (31), Big Guns +3 (32)
Scrounger
Level 9
Sneak +2 (33), Small Guns +2 (33), Energy Weapons +2 (34), Lockpick +2 (33), Unarmed +2 (33), Speech +2 (33), Explosives +3 (34), Barter +2 (34), Melee Weapons +2 (33), Medicine +2 (33), Big Guns +2 (34)
Fortune Finder
Rad Regeneration
Level 10
Sneak +2 (35), Small Guns +2 (35), Energy Weapons +2 (36), Lockpick +3 (36), Unarmed +2 (35), Speech +2 (35), Explosives +2 (36), Barter +2 (36), Melee Weapons +2 (35), Medicine +2 (35), Big Guns +2 (36)
Bloody Mess
Level 11
Sneak +2 (37), Small Guns +2 (37), Energy Weapons +2 (38), Lockpick +2 (38), Unarmed +2 (37), Speech +2 (37), Explosives +2 (38), Barter +2 (38), Melee Weapons +2 (37), Medicine +3 (38), Big Guns +2 (38)
Finesse
Level 12
Sneak +2 (39), Small Guns +2 (39), Energy Weapons +2 (40), Lockpick +2 (40), Unarmed +2 (39), Speech +2 (39), Explosives +2 (40), Barter +2 (40), Melee Weapons +3 (40), Medicine +2 (40), Big Guns +2 (40)
Fast Metabolism
Level 13
Sneak +2 (41), Small Guns +2 (41), Energy Weapons +2 (42), Lockpick +2 (42), Unarmed +2 (41), Speech +2 (41), Repair +1 (41), Explosives +2 (42), Barter +2 (42), Science +1 (41), Melee Weapons +1 (41), Medicine +2 (42), Big Guns +2 (42)
Commando
Level 14
Sneak +2 (43), Small Guns +2 (43), Energy Weapons +2 (44), Lockpick +1 (43), Unarmed +2 (43), Speech +2 (43), Repair +2 (43), Explosives +1 (43), Barter +2 (44), Science +2 (43), Melee Weapons +2 (43), Medicine +1 (43), Big Guns +2 (44)
Adamantium Skeleton
Level 15
Sneak +2 (45), Small Guns +2 (45), Energy Weapons +1 (45), Lockpick +2 (45), Unarmed +2 (45), Speech +2 (45), Repair +2 (45), Explosives +2 (45), Barter +1 (45), Science +2 (45), Melee Weapons +2 (45), Medicine +2 (45), Big Guns +1 (45)
Gunslinger
Level 16
Sneak +1 (46), Small Guns +2 (47), Energy Weapons +2 (47), Lockpick +2 (47), Unarmed +1 (46), Speech +1 (48), Repair +2 (47), Explosives +2 (47), Barter +2 (49), Science +2 (47), Melee Weapons +2 (47), Medicine +2 (47), Big Guns +2 (47)
Intense Training (CH)
Level 17
Sneak +3 (49), Small Guns +2 (49), Energy Weapons +2 (51), Lockpick +2 (51), Unarmed +2 (48), Repair +2 (49), Explosives +2 (51), Science +2 (49), Melee Weapons +2 (49), Medicine +2 (49), Big Guns +2 (49)
Intense Training (PE)
Level 18
Sneak +2 (51), Small Guns +2 (51), Unarmed +3 (51), Speech +3 (51), Repair +2 (51), Barter +3 (52), Science +2 (51), Melee Weapons +2 (51), Medicine +2 (51), Big Guns +2 (51)
Intense Training (LK)
Level 19
Sneak +2 (53), Small Guns +2 (53), Energy Weapons +2 (53), Lockpick +2 (53), Unarmed +1 (52), Speech +1 (52), Repair +2 (53), Explosives +2 (53), Barter +1 (53), Science +2 (53), Melee Weapons +2 (53), Medicine +2 (53), Big Guns +2 (53)
Better Criticals
Level 20
Sneak +1 (54), Small Guns +1 (54), Energy Weapons +2 (55), Lockpick +2 (55), Unarmed +2 (54), Speech +2 (54), Repair +2 (55), Explosives +2 (55), Barter +2 (55), Science +1 (54), Melee Weapons +2 (55), Medicine +2 (55), Big Guns +2 (55)
Grim Reaper's Sprint
Level 21
Sneak +2 (58), Small Guns +2 (58), Energy Weapons +2 (57), Lockpick +2 (57), Unarmed +2 (56), Speech +2 (56), Repair +1 (56), Explosives +2 (57), Barter +2 (57), Science +2 (56), Melee Weapons +1 (56), Medicine +1 (56), Big Guns +2 (57)
Intense Training (AG)
Level 22
Energy Weapons +2 (59), Lockpick +2 (59), Unarmed +2 (58), Speech +2 (58), Repair +2 (58), Explosives +2 (59), Barter +2 (59), Science +2 (58), Melee Weapons +2 (58), Medicine +3 (59), Big Guns +2 (59)
Sniper
Level 23
Sneak +2 (60), Small Guns +2 (60), Energy Weapons +2 (61), Lockpick +1 (60), Unarmed +2 (60), Speech +2 (60), Repair +2 (60), Explosives +1 (60), Barter +2 (61), Science +2 (60), Melee Weapons +2 (60), Medicine +1 (60), Big Guns +2 (61)
Master Trader
Level 24
Sneak +2 (62), Small Guns +2 (62), Energy Weapons +1 (72), Lockpick +2 (62), Unarmed +2 (62), Speech +2 (62), Repair +2 (62), Explosives +2 (62), Barter +1 (62), Science +2 (62), Melee Weapons +2 (62), Medicine +2 (62), Big Guns +1 (62)
Cyborg
Level 25
Sneak +2 (66), Small Guns +2 (66), Lockpick +2 (64), Unarmed +2 (64), Speech +2 (64), Repair +2 (64), Explosives +2 (64), Barter +1 (63), Science +2 (64), Melee Weapons +2 (64), Medicine +2 (64), Big Guns +2 (64)
Intense Training (AG)
Level 26
Lockpick +2 (66), Unarmed +2 (66), Speech +2 (66), Repair +2 (66), Explosives +2 (66), Barter +4 (67), Science +2 (66), Melee Weapons +2 (66), Medicine +2 (66), Big Guns +3 (67)
Nerves of Steel
Level 27
Sneak +2 (68), Small Guns +2 (68), Lockpick +2 (68), Unarmed +2 (68), Speech +2 (68), Repair +2 (68), Explosives +2 (68), Barter +2 (69), Science +2 (68), Melee Weapons +2 (68), Medicine +2 (68), Big Guns +1 (68)
Concentrated Fire
Level 28
Sneak +2 (70), Small Guns +2 (70), Lockpick +2 (70), Unarmed +2 (70), Speech +2 (70), Repair +2 (70), Explosives +2 (70), Barter +1 (70), Science +2 (70), Melee Weapons +2 (70), Medicine +2 (70), Big Guns +2 (70)
Explorer
Level 29
Sneak +2 (72), Small Guns +2 (72), Lockpick +2 (72), Unarmed +1 (71), Speech +2 (72), Repair +2 (72), Explosives +2 (72), Barter +2 (72), Science +2 (72), Melee Weapons +2 (72), Medicine +2 (72), Big Guns +2 (72)
Karmic Rebalance
Level 30
Sneak +1 (79), Small Guns +2 (80), Energy Weapons +2 (82), Lockpick +2 (82), Unarmed +2 (83), Speech +1 (81), Repair +2 (76), Explosives +1 (81), Barter +2 (82), Science +2 (76), Melee Weapons +2 (82), Medicine +2 (76), Big Guns +2 (84)
Almost Perfect
Nintova, over 6 years ago:
Hello, I wanted to comment on your build and offer advice from someone with well over 4k hours in this fine game.

The first two picks into Swift Learner are entirely unnecessary. You will be max level well before endgame with very little effort. If you want to expedite experience gain you need only raise Lockpick to 75 as soon as possible. That alone with give large amounts of exp for doing little more than play the game normally. Science to 75 and explosives to 65 just make the exp fly in. Personally I don't raise Lockpick past 75 until late in the game as there are only a handful of locks which need a 100 skill. The rest can be done with 75.

The lack of Bobbleheads built into your build skews the skills a bit but isn't a deal breaker at all from a build stand point. I would say, however, you don't want to put a 10 into any stat as a bobblehead will give you 1 point which would be wasted in that instance. Without giving a big spoiler, just a hint in the right direction, the Intelligence bobblehead can easily be gained at level 2. You will lose only 2 skill points overall ( from level 1 ) but gain a stat point somewhere else at creation.

Other than that I think it looks like you've designed it for your play style :)

Have fun!
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