Strength
5
 
Perception
4
 
Endurance
5
 
Charisma
5
 
Intelligence
9
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
19
 
Barter
15
 
Big Guns
15
 
Energy Weapons
13
 
Explosives
30
 
Lockpick
28
 
Medicine
48
 
Melee Weapons
15
 
Repair
30
 
Science
23
 
Small Guns
22
 
Sneak
17
 
Speech
30
 
Unarmed
15
 
Gun Nut
Level 1
ST 5 PE 4 EN 5 CH 5 IN 9 AG 6 LK 6
Speech, Lockpick, and Medicine
Level 2
Repair +2 (30), Explosives +17 (30)
Gun Nut
Bobblehead (Medicine)
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