Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
5
 
Agility
5
 
Luck
10
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
2.5
 
Skill Points
15
 
Barter
17
 
Big Guns
17
 
Energy Weapons
32
 
Explosives
17
 
Lockpick
32
 
Medicine
17
 
Melee Weapons
17
 
Repair
32
 
Science
17
 
Small Guns
17
 
Sneak
17
 
Speech
17
 
Unarmed
17
 
Level 1
ST 5 PE 5 EN 5 CH 5 IN 5 AG 5 LK 10
Repair, Lockpick, and Energy Weapons
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