Strength
8
 
Perception
8
 
Endurance
7
 
Charisma
8
 
Intelligence
10
 
Agility
8
 
Luck
9
 
Action Points
81
 
Carry Weight
230
 
Critical Chance
9%
 
Dmg Resist
18%
 
Hit Points
430
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
60
 
Big Guns
100
 
Energy Weapons
61
 
Explosives
94
 
Lockpick
74
 
Medicine
100
 
Melee Weapons
100
 
Repair
83
 
Science
100
 
Small Guns
56
 
Sneak
63
 
Speech
53
 
Unarmed
58
 
Ant Sight
Auto Expert
Barkskin
Booster Shot
Comprehension
Covert Ops
Cyborg
Educated
Hematophage
Intense Training (10)
Night Person
Pitt Fighter
Power Armor Training
Rad Regeneration
Silent Running
Size Matters (3)
Tag!
Wired Reflexes
Level 1
ST 5 PE 6 EN 6 CH 5 IN 6 AG 6 LK 6
Melee Weapons, Lockpick, Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Medicine)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Science)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Bobblehead (Unarmed)
Bobblehead (Energy Weapons)
Bobblehead (Barter)
Bobblehead (Speech)
Level 2
Melee Weapons +17 (60)
Intense Training (IN)
Auto Expert
Ant Sight
Booster Shot
Barkskin
Covert Ops
Hematophage
Pitt Fighter
Rad Regeneration
Power Armor Training
Wired Reflexes
Level 3
Explosives +18 (50)
Intense Training (IN)
Level 4
Barter +3 (31), Big Guns +16 (46)
Educated
Level 5
Small Guns +6 (39), Speech +5 (33), Repair +3 (52), Barter +4 (35), Science +4 (41)
Comprehension
Big Book of Science => Science +2 (43)
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
Dean's Electronics => Repair +2 (54)
Big Book of Science => Science +2 (45)
D.C. Journal of Internal Medicine => Medicine +2 (36)
Guns and Bullets => Small Guns +2 (41)
Nikola Tesla and You => Energy Weapons +2 (34)
Level 6
Energy Weapons +6 (40), Barter +9 (44), Big Guns +7 (53)
Intense Training (LK)
Level 7
Small Guns +9 (50), Speech +6 (39), Sneak +7 (39)
Intense Training (IN)
Level 8
Barter +6 (50), Science +4 (51), Medicine +13 (51)
Size Matters
Level 9
Energy Weapons +10 (50), Unarmed +1 (31), Speech +1 (42), Sneak +1 (40), Repair +4 (60), Science +6 (57)
Intense Training (CH)
Level 10
Unarmed +5 (36), Speech +8 (50), Sneak +10 (50)
Night Person
Level 11
Unarmed +21 (57), Medicine +2 (53)
Intense Training (ST)
Level 12
Melee Weapons +23 (86)
Intense Training (LK)
Level 13
Barter +1 (54), Melee Weapons +14 (100), Medicine +8 (62)
Intense Training (AG)
Level 14
Science +23 (81)
Intense Training (ST)
Level 15
Repair +4 (65), Science +19 (100)
Intense Training (CH)
Level 16
Small Guns +3 (56), Explosives +5 (71), Medicine +15 (77)
Tag! (Explosives)
Level 17
Medicine +23 (100)
Cyborg
Level 18
Lockpick +23 (74)
Silent Running
Level 19
Explosives +23 (94)
Size Matters
Level 20
Repair +18 (83), Barter +4 (60), Big Guns +1 (100)
Size Matters
Would you like to comment? Sign up for new account, or sign in if you are already a member.