Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
5
 
Agility
10
 
Luck
5
 
Action Points
85
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
2.5
 
Skill Points
15
 
Barter
15
 
Big Guns
15
 
Energy Weapons
15
 
Explosives
16
 
Lockpick
30
 
Medicine
30
 
Melee Weapons
15
 
Repair
15
 
Science
15
 
Small Guns
40
 
Sneak
25
 
Speech
15
 
Unarmed
15
 
Level 1
ST 5 PE 5 EN 5 CH 5 IN 5 AG 10 LK 5
Small Guns, Medicine, and Lockpick
Duck and Cover! => Explosives +1 (16)
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