Strength
5
 
Perception
6
 
Endurance
4
 
Charisma
4
 
Intelligence
10
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
190
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
13
 
Big Guns
13
 
Energy Weapons
35
 
Explosives
24
 
Lockpick
17
 
Medicine
25
 
Melee Weapons
15
 
Repair
45
 
Science
45
 
Small Guns
15
 
Sneak
15
 
Speech
13
 
Unarmed
13
 
Swift Learner
Level 1
ST 5 PE 6 EN 4 CH 4 IN 10 AG 5 LK 6
Energy Weapons, Repair, and Science
Level 2
Energy Weapons +3 (35), Repair +5 (45), Explosives +7 (24), Science +5 (45)
Swift Learner
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