Strength
10
 
Perception
7
 
Endurance
6
 
Charisma
5
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
108
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
510
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
45
 
Energy Weapons
50
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Comprehension
Covert Ops
Deep Sleep
Dream Crusher
Educated
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training (6)
Karmic Rebalance
Lead Belly
Mister Sandman
Mysterious Stranger
Nerves of Steel
Night Person
Ninja
No Weaknesses
Pitt Fighter
Power Armor Training
Punga Power!
Quantum Chemist
Rad Resistance
Silent Running
Superior Defender
Toughness
Warmonger
Wired Reflexes
Level 1
ST 6 PE 6 EN 5 CH 1 IN 9 AG 6 LK 7
Repair, Melee Weapons, and Lockpick
Bobblehead (Medicine)
Level 2
Sneak +2 (20), Small Guns +4 (22), Lockpick +2 (35), Repair +1 (40), Explosives +7 (25), Science +1 (25), Melee Weapons +2 (37)
Intense Training (ST)
Bobblehead (Intelligence)
Ant Might
Level 3
Sneak +5 (25), Small Guns +3 (25), Lockpick +2 (37), Repair +3 (45), Melee Weapons +6 (47), Medicine +1 (37)
Intense Training (ST)
Bobblehead (Strength)
Booster Shot
Level 4
Small Guns +5 (30), Lockpick +3 (40), Science +3 (30), Melee Weapons +6 (55), Medicine +3 (40)
Educated
Pitt Fighter
Level 5
Small Guns +5 (35), Lockpick +5 (45), Repair +5 (50), Melee Weapons +8 (63)
Comprehension
Grognak the Barbarian => Melee Weapons +2 (65)
Bobblehead (Agility)
Bobblehead (Luck)
Level 6
Small Guns +3 (40), Lockpick +5 (50), Science +10 (40), Melee Weapons +5 (70)
Bloody Mess
Bobblehead (Perception)
Bobblehead (Small Guns)
Level 7
Sneak +3 (30), Science +10 (50), Melee Weapons +10 (80)
Toughness
Bobblehead (Sneak)
Bobblehead (Repair)
Level 8
Small Guns +5 (55), Lockpick +3 (55), Science +5 (55), Melee Weapons +10 (90)
Lead Belly
Bobblehead (Lockpick)
Bobblehead (Science)
Level 9
Sneak +3 (43), Small Guns +5 (60), Melee Weapons +10 (100), Medicine +5 (45)
Rad Resistance
Bobblehead (Endurance)
Level 10
Sneak +3 (46), Lockpick +10 (75), Science +10 (75)
Finesse
Bobblehead (Melee Weapons)
Bobblehead (Charisma)
Bobblehead (Speech)
Level 11
Sneak +14 (60), Small Guns +9 (69)
Mysterious Stranger
Bobblehead (Barter)
Bobblehead (Unarmed)
Level 12
Small Guns +1 (70), Repair +7 (67), Medicine +15 (60)
Night Person
Superior Defender
Tales of a Junktown Jerky Vendor => Barter +2 (22)
Pugilism Illustrated => Unarmed +2 (30)
Level 13
Small Guns +10 (80), Lockpick +5 (80), Repair +3 (70), Science +5 (80)
Fast Metabolism
Wired Reflexes
Tales of a Junktown Jerky Vendor => Barter +2 (24)
Pugilism Illustrated => Unarmed +2 (32)
Level 14
Small Guns +12 (92), Lockpick +3 (83), Repair +5 (75), Science +3 (83)
Adamantium Skeleton
Barkskin
Dream Crusher
Tales of a Junktown Jerky Vendor => Barter +2 (26)
Level 15
Sneak +3 (63), Small Guns +8 (100), Lockpick +2 (85), Repair +5 (80), Science +2 (85), Medicine +3 (63)
Mister Sandman
Ghoul Ecology
Hematophage
Punga Power!
Tales of a Junktown Jerky Vendor => Barter +2 (28)
Pugilism Illustrated => Unarmed +2 (34)
Level 16
Sneak +7 (70), Repair +9 (89), Medicine +7 (70)
Better Criticals
Covert Ops
Pugilism Illustrated => Unarmed +2 (36)
Level 17
Sneak +3 (73), Lockpick +7 (95), Repair +6 (95), Science +7 (95)
Action Boy/Girl
Pugilism Illustrated => Unarmed +2 (38)
Tales of a Junktown Jerky Vendor => Barter +2 (30)
Level 18
Sneak +4 (87), Lockpick +5 (100), Repair +5 (100), Science +5 (100), Medicine +4 (74)
Silent Running
Pugilism Illustrated => Unarmed +2 (40)
Level 19
Sneak +13 (100), Medicine +10 (85)
Intense Training (LK)
Bobblehead (Explosives)
Level 20
Barter +8 (39), Medicine +15 (100)
Ninja
Power Armor Training
Duck and Cover! => Explosives +2 (40)
Level 21
Unarmed +13 (54), Barter +10 (49)
Grim Reaper's Sprint
Duck and Cover! => Explosives +2 (42)
Level 22
Unarmed +11 (65), Explosives +1 (43), Barter +11 (60)
Deep Sleep
Duck and Cover! => Explosives +2 (45)
Level 23
Unarmed +15 (80), Barter +8 (68)
Quantum Chemist
Lying, Congressional Style => Speech +2 (23)
Lying, Congressional Style => Speech +2 (25)
Lying, Congressional Style => Speech +2 (27)
Duck and Cover! => Explosives +2 (47)
Level 24
Unarmed +20 (100), Speech +3 (30)
Karmic Rebalance
Duck and Cover! => Explosives +2 (49)
Duck and Cover! => Explosives +2 (51)
Duck and Cover! => Explosives +2 (53)
Duck and Cover! => Explosives +2 (55)
Level 25
Barter +23 (97)
No Weaknesses
Lying, Congressional Style => Speech +2 (38)
Lying, Congressional Style => Speech +2 (40)
Level 26
Speech +10 (50), Explosives +10 (65), Barter +3 (100)
Nerves of Steel
Lying, Congressional Style => Speech +2 (52)
Lying, Congressional Style => Speech +2 (54)
Level 27
Speech +13 (67), Explosives +10 (75)
Warmonger
Lying, Congressional Style => Speech +2 (69)
Lying, Congressional Style => Speech +2 (71)
Lying, Congressional Style => Speech +2 (73)
Lying, Congressional Style => Speech +2 (75)
Level 28
Speech +13 (88), Explosives +10 (85)
Intense Training (LK)
Lying, Congressional Style => Speech +2 (90)
Level 29
Speech +10 (100), Explosives +13 (98)
Intense Training (AG)
Lying, Congressional Style => Speech +2 (100)
Duck and Cover! => Explosives +2 (100)
Level 30
Energy Weapons +11 (32), Big Guns +12 (31)
Intense Training (AG)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Nikola Tesla and You => Energy Weapons +2 (44)
Nikola Tesla and You => Energy Weapons +2 (46)
Nikola Tesla and You => Energy Weapons +2 (48)
Nikola Tesla and You => Energy Weapons +2 (50)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (43)
Paradise Lost => Speech +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (45)
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