Strength
5
 
Perception
6
 
Endurance
5
 
Charisma
1
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
5%
 
Hit Points
320
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
10
 
Big Guns
20
 
Energy Weapons
61
 
Explosives
65
 
Lockpick
50
 
Medicine
80
 
Melee Weapons
20
 
Repair
100
 
Science
50
 
Small Guns
100
 
Sneak
100
 
Speech
10
 
Unarmed
20
 
Barkskin
Educated
Finesse
Gun Nut
Gunslinger
Hematophage
Here and Now
Intense Training (2)
Mysterious Stranger
Scrounger
Silent Running
Strong Back
Thief
Level 1
ST 4 PE 4 EN 4 CH 1 IN 9 AG 9 LK 9
Small Guns, Explosives, and Repair
Bobblehead (Small Guns)
Guns and Bullets => Small Guns +1 (51)
Level 2
Small Guns +14 (70), Repair +5 (50)
Gun Nut
Bobblehead (Intelligence)
Bobblehead (Perception)
Level 3
Small Guns +11 (83), Repair +3 (55), Explosives +3 (35), Science +3 (30)
Intense Training (AG)
Guns and Bullets => Small Guns +1 (84)
Big Book of Science => Science +1 (31)
Bobblehead (Endurance)
Bobblehead (Agility)
Level 4
Small Guns +16 (100), Repair +1 (56), Medicine +3 (30)
Educated
Bobblehead (Luck)
Duck and Cover! => Explosives +1 (36)
Bobblehead (Repair)
Level 5
Repair +14 (80), Explosives +4 (42), Medicine +5 (35)
Intense Training (PE)
Dean's Electronics => Repair +1 (81)
Bobblehead (Explosives)
Level 6
Lockpick +1 (20), Repair +19 (100), Explosives +3 (55)
Gunslinger
Bobblehead (Medicine)
Bobblehead (Sneak)
Tumblers Today => Lockpick +1 (21)
Barkskin
Bobblehead (Strength)
Level 7
Sneak +23 (65)
Thief
Chinese Army: Special Ops Training Manual => Sneak +1 (66)
Chinese Army: Special Ops Training Manual => Sneak +1 (67)
Chinese Army: Special Ops Training Manual => Sneak +1 (68)
Hematophage
Bobblehead (Lockpick)
Chinese Army: Special Ops Training Manual => Sneak +1 (69)
Chinese Army: Special Ops Training Manual => Sneak +1 (70)
Level 8
Sneak +20 (90), Lockpick +1 (37), Medicine +2 (47)
Scrounger
Bobblehead (Science)
D.C. Journal of Internal Medicine => Medicine +1 (48)
Level 9
Sneak +10 (100), Lockpick +3 (40), Medicine +7 (55), Big Guns +3 (20)
Strong Back
Level 10
Energy Weapons +11 (30), Unarmed +3 (20), Science +9 (50)
Finesse
Level 11
Energy Weapons +20 (50), Lockpick +3 (43)
Here and Now
Tumblers Today => Lockpick +1 (44)
Tumblers Today => Lockpick +1 (45)
Level 12
Lockpick +3 (48), Speech +1 (10), Barter +1 (10), Melee Weapons +3 (20), Medicine +15 (70)
Silent Running
Bobblehead (Energy Weapons)
Level 13
Energy Weapons +1 (61), Lockpick +2 (50), Explosives +10 (65), Medicine +10 (80)
Mysterious Stranger
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