Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
89
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
37
 
Speech
100
 
Unarmed
37
 
Action Boy/Girl
Almost Perfect
Ant Sight
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Fortune Finder
Grim Reaper's Sprint
Impartial Mediation
Intense Training (3)
Lady Killer/Black Widow
Life Giver
Nerves of Steel
Quantum Chemist
Robotics Expert
Scrounger
Size Matters (3)
Sniper
Strong Back
Tag!
Toughness
Warmonger
Level 1
ST 6 PE 5 EN 6 CH 5 IN 9 AG 4 LK 5
Small Guns, Repair, and Explosives
Level 2
Small Guns +2 (30), Lockpick +10 (25), Barter +5 (20), Science +2 (25)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Speech +20 (35)
Intense Training (AG)
Level 4
Energy Weapons +15 (30), Speech +5 (40)
Educated
Level 5
Small Guns +3 (35), Energy Weapons +5 (35), Lockpick +5 (30), Science +10 (37)
Comprehension
Level 6
Lockpick +10 (40), Science +13 (50)
Fortune Finder
Level 7
Lockpick +3 (43), Explosives +20 (50)
Toughness
Level 8
Small Guns +3 (38), Energy Weapons +3 (38), Lockpick +7 (50), Speech +10 (50)
Scrounger
Ant Sight
Level 9
Small Guns +2 (40), Lockpick +10 (62), Science +11 (61)
Strong Back
Level 10
Science +23 (84)
Finesse
Level 11
Lockpick +17 (79), Science +6 (90)
Commando
Level 12
Lockpick +11 (90), Barter +12 (32)
Robotics Expert
Level 13
Big Guns +23 (40)
Life Giver
Level 14
Small Guns +10 (50), Energy Weapons +10 (50), Barter +3 (35)
Impartial Mediation
Level 15
Small Guns +10 (62), Energy Weapons +10 (60), Explosives +3 (55)
Intense Training (AG)
Bobblehead (Lockpick)
Bobblehead (Science)
Level 16
Small Guns +8 (70), Energy Weapons +10 (70), Barter +5 (40)
Action Boy/Girl
Level 17
Small Guns +10 (80), Energy Weapons +10 (80), Big Guns +3 (43)
Tag! (Barter)
Level 18
Small Guns +10 (90), Energy Weapons +10 (90), Explosives +1 (56), Big Guns +2 (45)
Concentrated Fire
Level 19
Speech +10 (60), Barter +5 (60), Medicine +8 (33)
Size Matters
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Bobblehead (Speech)
Level 20
Explosives +23 (79)
Grim Reaper's Sprint
Level 21
Explosives +11 (90), Medicine +12 (45)
Size Matters
Bobblehead (Explosives)
Level 22
Repair +20 (60), Medicine +3 (48)
Size Matters
Level 23
Repair +23 (83)
Quantum Chemist
Level 24
Repair +7 (90), Medicine +16 (64)
Sniper
Bobblehead (Repair)
Level 25
Medicine +23 (87)
Cyborg
Level 26
Barter +20 (80), Medicine +3 (90)
Warmonger
Bobblehead (Medicine)
Level 27
Barter +10 (90), Melee Weapons +13 (30)
Intense Training (AG)
Level 28
Speech +20 (90), Melee Weapons +3 (33)
Nerves of Steel
Level 29
Melee Weapons +23 (56)
Bloody Mess
Bobblehead (Barter)
Level 30
Speech +10 (100), Melee Weapons +13 (77)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Roboman67, over 8 years ago:
The key to this character is versatility, as such he'll use explosives, big guns, energy weapons/small guns(one first then the other). His main goal is to get as much caps a possible so speech and barter should be one of the first to be leveled. Science and Lockpick should be the very first skills to level since they allow access to every part of the game. Sergeant RL3 makes a good companion to back a mercenary up especially with Broken Steel as he gets a massive health boost.
Roboman67, over 8 years ago:
Combat Style
He'll be doing a lot of open fighting so sneak is out of the question. He'll still be crouching to take advantage of Robotics Expert since bots are tough as hell. Quest perks don't really matter but get the Crit Chance Version of the Survival Guru perk, just choose all the bottom/ snide options except for the one about mirelurks as that immediately locks you out of the perk. Crit chance is important as it lets you get big hits in normal fighting. Use xuanlong for close/mid range, missile launcher for long range/tough targets, grenades(pulse especially) to take out tough enemies, and a marksman weapon like the backwater rifle or a321s plasma rifle.
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