Strength
6
 
Perception
8
 
Endurance
6
 
Charisma
3
 
Intelligence
6
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
3.0
 
Skill Points
16
 
Barter
11
 
Big Guns
17
 
Energy Weapons
21
 
Explosives
21
 
Lockpick
21
 
Medicine
32
 
Melee Weapons
17
 
Repair
40
 
Science
20
 
Small Guns
45
 
Sneak
15
 
Speech
11
 
Unarmed
17
 
Gun Nut
Level 1
ST 6 PE 8 EN 6 CH 3 IN 6 AG 5 LK 6
Small Guns, Repair, and Medicine
Level 2
Small Guns +10 (45), Repair +3 (40), Science +3 (20)
Gun Nut
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