Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
83
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
98
 
Big Guns
90
 
Energy Weapons
96
 
Explosives
92
 
Lockpick
96
 
Medicine
92
 
Melee Weapons
92
 
Repair
92
 
Science
92
 
Small Guns
100
 
Sneak
81
 
Speech
93
 
Unarmed
92
 
Almost Perfect
Ant Might
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Comprehension
Covert Ops
Cyborg
Dream Crusher
Educated
Explorer
Finesse
Ghoul Ecology
Intense Training (10)
Lady Killer/Black Widow
Lawbringer
Life Giver
No Weaknesses
Pitt Fighter
Power Armor Training
Rad Absorption
Robotics Expert
Solar Powered
Strong Back
Superior Defender
Tag!
Toughness
Warmonger
Wired Reflexes
Level 1
ST 8 PE 3 EN 9 CH 1 IN 9 AG 1 LK 9
Melee Weapons, Science, and Repair
Ant Might
Barkskin
Booster Shot
Wired Reflexes
Power Armor Training
Pitt Fighter
Dream Crusher
Covert Ops
Ghoul Ecology
Superior Defender
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Level 2
Lockpick +12 (42), Melee Weapons +2 (54), Medicine +5 (40)
Intense Training (PE)
Level 3
Lockpick +8 (52), Melee Weapons +1 (55), Medicine +10 (50)
Intense Training (PE)
Bobblehead (Intelligence)
Level 4
Repair +4 (56), Science +5 (60), Melee Weapons +11 (66)
Educated
Level 5
Small Guns +6 (30), Lockpick +4 (56), Unarmed +3 (40), Repair +4 (60), Melee Weapons +6 (72)
Comprehension
Level 6
Repair +5 (65), Medicine +18 (70)
Toughness
Level 7
Repair +7 (72), Science +6 (66), Melee Weapons +10 (82)
Bloody Mess
Level 8
Lockpick +14 (70), Science +6 (72), Melee Weapons +3 (85)
Strong Back
Level 9
Repair +18 (90), Melee Weapons +5 (90)
Intense Training (AG)
Level 10
Unarmed +5 (45), Science +18 (90)
Finesse
Level 11
Energy Weapons +13 (44), Lockpick +5 (77), Medicine +5 (75)
Intense Training (PE)
Level 12
Unarmed +23 (68)
Intense Training (PE)
Level 13
Energy Weapons +16 (62), Unarmed +7 (75)
Intense Training (AG)
Level 14
Small Guns +5 (39), Energy Weapons +18 (90)
Cyborg
Level 15
Small Guns +23 (62)
Lawbringer
Level 16
Small Guns +17 (79), Lockpick +1 (80), Unarmed +5 (80)
Tag! (Medicine)
Level 17
Small Guns +3 (82), Lockpick +10 (90), Unarmed +10 (90)
Better Criticals
Level 18
Energy Weapons +2 (92), Lockpick +2 (92), Unarmed +2 (92), Repair +2 (92), Science +2 (92), Melee Weapons +2 (92), Medicine +2 (92), Big Guns +9 (46)
Life Giver
Level 19
Small Guns +10 (92), Big Guns +13 (59)
Intense Training (PE)
Level 20
Big Guns +23 (82)
Solar Powered
Level 21
Barter +15 (36), Big Guns +8 (90)
Intense Training (PE)
Level 22
Barter +23 (59)
Intense Training (AG)
Level 23
Explosives +23 (60)
Explorer
Level 24
Explosives +7 (67), Barter +16 (81)
No Weaknesses
Level 25
Explosives +14 (81), Barter +9 (90)
Intense Training (AG)
Level 26
Speech +12 (39), Explosives +11 (92)
Warmonger
Level 27
Speech +23 (62)
Lady Killer/Black Widow
Level 28
Speech +23 (85)
Rad Absorption
Level 29
Sneak +23 (52)
Robotics Expert
Level 30
Sneak +23 (81)
Almost Perfect
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