Strength
10
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
5
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
300
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
320
 
Melee Damage
5.0
 
Skill Points
15
 
Barter
30
 
Big Guns
27
 
Energy Weapons
100
 
Explosives
25
 
Lockpick
15
 
Medicine
15
 
Melee Weapons
65
 
Repair
20
 
Science
15
 
Small Guns
48
 
Sneak
15
 
Speech
15
 
Unarmed
100
 
Ant Might
Booster Shot
Commando
Finesse
Ghoul Ecology
Gun Nut
Gunslinger
Iron Fist (3)
Little Leaguer (2)
Night Person
Rad Regeneration
Strong Back
Swift Learner
Wired Reflexes
Level 1
ST 10 PE 5 EN 5 CH 5 IN 5 AG 5 LK 5
Unarmed, Small Guns, and Energy Weapons
Wired Reflexes
Level 2
Small Guns +2 (37), Energy Weapons +11 (41), Big Guns +2 (17)
Gun Nut
Rad Regeneration
Level 3
Energy Weapons +15 (56)
Swift Learner
Level 4
Energy Weapons +15 (71)
Iron Fist
Level 5
Energy Weapons +15 (86)
Little Leaguer
Bobblehead (Strength)
Bobblehead (Energy Weapons)
Ghoul Ecology
Level 6
Energy Weapons +4 (100), Unarmed +11 (41)
Iron Fist
Booster Shot
Bobblehead (Unarmed)
Level 7
Unarmed +15 (66)
Iron Fist
Level 8
Unarmed +15 (81)
Strong Back
Level 9
Unarmed +15 (96)
Commando
Level 10
Small Guns +11 (48), Unarmed +4 (100)
Gunslinger
Level 11
Barter +15 (30)
Night Person
Ant Might
Level 12
Melee Weapons +15 (45)
Finesse
Bobblehead (Big Guns)
Level 13
Melee Weapons +15 (65)
Little Leaguer
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