Strength
6
 
Perception
6
 
Endurance
5
 
Charisma
8
 
Intelligence
7
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
290
 
Melee Damage
3.0
 
Skill Points
20
 
Barter
42
 
Big Guns
50
 
Energy Weapons
32
 
Explosives
32
 
Lockpick
35
 
Medicine
19
 
Melee Weapons
19
 
Repair
35
 
Science
45
 
Small Guns
49
 
Sneak
30
 
Speech
57
 
Unarmed
28
 
Commando
Educated
Gun Nut (3)
Gunslinger
Intense Training (3)
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 7 IN 7 AG 5 LK 5
Big Guns, Speech, and Energy Weapons
Level 2
Sneak +5 (20), Explosives +3 (18), Barter +5 (24), Science +4 (23)
Gun Nut
Level 3
Lockpick +10 (25), Repair +1 (30), Science +2 (25), Big Guns +4 (34)
Gun Nut
Level 4
Sneak +10 (30), Barter +7 (31)
Educated
Level 5
Unarmed +5 (20), Speech +1 (35), Barter +8 (39), Big Guns +6 (40)
Intense Training (LK)
Level 6
Science +20 (45)
Gunslinger
Wired Reflexes
Level 7
Small Guns +19 (49), Barter +1 (40)
Gun Nut
Level 8
Unarmed +8 (28), Explosives +12 (32)
Intense Training (PE)
Level 9
Speech +20 (55)
Commando
Level 10
Lockpick +8 (35), Melee Weapons +2 (19), Big Guns +10 (50)
Intense Training (CH)
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