Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
6
 
Agility
7
 
Luck
8
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
16
 
Barter
16
 
Big Guns
16
 
Energy Weapons
47
 
Explosives
16
 
Lockpick
36
 
Medicine
18
 
Melee Weapons
16
 
Repair
18
 
Science
33
 
Small Guns
20
 
Sneak
25
 
Speech
16
 
Unarmed
16
 
Thief
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 5 IN 6 AG 7 LK 7
Lockpick, Energy Weapons, and Science
Bobblehead (Luck)
Wired Reflexes
Level 2
Energy Weapons +16 (47)
Thief
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