Strength
1
 
Perception
9
 
Endurance
9
 
Charisma
1
 
Intelligence
10
 
Agility
1
 
Luck
9
 
Action Points
67
 
Carry Weight
160
 
Critical Chance
9%
 
Dmg Resist
0%
 
Hit Points
300
 
Melee Damage
0.5
 
Skill Points
20
 
Barter
9
 
Big Guns
25
 
Energy Weapons
25
 
Explosives
50
 
Lockpick
35
 
Medicine
50
 
Melee Weapons
9
 
Repair
29
 
Science
27
 
Small Guns
9
 
Sneak
9
 
Speech
9
 
Unarmed
50
 
Swift Learner (2)
Level 1
ST 1 PE 9 EN 9 CH 1 IN 10 AG 1 LK 9
Unarmed, Medicine, and Explosives
Level 2
Unarmed +10 (50), Explosives +5 (45), Medicine +5 (47)
Swift Learner
Level 3
Lockpick +10 (35), Repair +2 (29), Explosives +5 (50), Medicine +3 (50)
Swift Learner
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