Strength
9
 
Perception
10
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
108
 
Carry Weight
240
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
30
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
30
 
Sneak
100
 
Speech
100
 
Unarmed
32
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Barkskin
Better Criticals
Commando
Cyborg
Dream Crusher
Educated
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Intense Training (9)
Light Step
Nerves of Steel
Ninja
No Weaknesses
Power Armor Training
Rad Absorption
Rad Resistance
Silent Running
Sniper
Superior Defender
Toughness
Warmonger
Wired Reflexes
Level 1
ST 4 PE 9 EN 4 CH 1 IN 9 AG 7 LK 6
Energy Weapons, Sneak, and Speech
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Speech)
Ant Might
Barkskin
Dream Crusher
Power Armor Training
Ghoul Ecology
Superior Defender
Wired Reflexes
Level 2
Sneak +3 (50), Speech +15 (50), Melee Weapons +2 (30)
Intense Training (LK)
Level 3
Sneak +1 (51), Energy Weapons +4 (55), Melee Weapons +15 (45)
Intense Training (EN)
Level 4
Sneak +4 (55), Energy Weapons +15 (70), Melee Weapons +1 (46)
Educated
Level 5
Sneak +14 (69), Energy Weapons +5 (75), Melee Weapons +4 (52)
Intense Training (ST)
Level 6
Sneak +6 (75), Speech +14 (64), Melee Weapons +3 (55)
Gunslinger
Level 7
Speech +11 (75), Melee Weapons +12 (67)
Toughness
Level 8
Energy Weapons +15 (90), Melee Weapons +8 (75)
Commando
Level 9
Sneak +13 (88), Energy Weapons +10 (100)
Rad Resistance
Level 10
Sneak +12 (100), Speech +11 (86)
Finesse
Level 11
Speech +14 (100), Melee Weapons +9 (86)
Intense Training (ST)
Level 12
Repair +9 (45), Melee Weapons +14 (100)
Silent Running
Level 13
Lockpick +4 (40), Repair +5 (50), Science +14 (50)
Sniper
Level 14
Lockpick +10 (50), Medicine +13 (49)
Adamantium Skeleton
Level 15
Repair +22 (72), Medicine +1 (50)
Light Step
Level 16
Repair +3 (75), Science +10 (60), Medicine +10 (60)
Better Criticals
Level 17
Lockpick +10 (60), Medicine +13 (73)
Action Boy/Girl
Level 18
Lockpick +6 (67), Science +15 (76), Medicine +2 (76)
Intense Training (LK)
Level 19
Lockpick +11 (78), Repair +4 (80), Science +4 (80), Medicine +4 (80)
Intense Training (AG)
Level 20
Lockpick +2 (80), Repair +20 (100), Medicine +1 (81)
Ninja
Level 21
Lockpick +4 (84), Medicine +19 (100)
Grim Reaper's Sprint
Level 22
Lockpick +16 (100), Science +7 (87)
Intense Training (CH)
Level 23
Barter +10 (23), Science +13 (100)
Intense Training (EN)
Level 24
Barter +23 (50)
No Weaknesses
Level 25
Barter +23 (73)
Intense Training (LK)
Level 26
Barter +23 (96)
Nerves of Steel
Level 27
Explosives +19 (46), Barter +4 (100)
Cyborg
Level 28
Explosives +23 (69)
Rad Absorption
Level 29
Explosives +23 (92)
Warmonger
Level 30
Small Guns +5 (30), Unarmed +6 (31), Explosives +8 (100), Big Guns +4 (29)
Almost Perfect
Big Book of Science => Science +1 (100)
Duck and Cover! => Explosives +1 (100)
Pugilism Illustrated => Unarmed +1 (32)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (30)
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