Strength
6
 
Perception
8
 
Endurance
5
 
Charisma
6
 
Intelligence
8
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
3.0
 
Skill Points
21
 
Barter
35
 
Big Guns
21
 
Energy Weapons
21
 
Explosives
40
 
Lockpick
50
 
Medicine
32
 
Melee Weapons
17
 
Repair
27
 
Science
50
 
Small Guns
41
 
Sneak
20
 
Speech
22
 
Unarmed
17
 
Ant Sight
Comprehension
Educated
Gun Nut
Intense Training
Rad Regeneration
Wired Reflexes
Level 1
ST 5 PE 7 EN 5 CH 5 IN 8 AG 5 LK 5
Science, Lockpick, and Explosives
Bobblehead (Medicine)
Bobblehead (Strength)
Ant Sight
Rad Regeneration
Wired Reflexes
Chinese Army: Special Ops Training Manual => Sneak +1 (16)
Guns and Bullets => Small Guns +1 (16)
Guns and Bullets => Small Guns +1 (17)
Guns and Bullets => Small Guns +1 (18)
Guns and Bullets => Small Guns +1 (19)
Lying, Congressional Style => Speech +1 (16)
Chinese Army: Special Ops Training Manual => Sneak +1 (17)
D.C. Journal of Internal Medicine => Medicine +1 (32)
Dean's Electronics => Repair +1 (22)
Lying, Congressional Style => Speech +1 (17)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (16)
Pugilism Illustrated => Unarmed +1 (16)
Pugilism Illustrated => Unarmed +1 (17)
Tales of a Junktown Jerky Vendor => Barter +1 (16)
Tumblers Today => Lockpick +1 (37)
Tumblers Today => Lockpick +1 (38)
Level 2
Small Guns +6 (30), Barter +12 (28)
Gun Nut
Level 3
Sneak +3 (20), Lockpick +4 (42), Speech +3 (22), Explosives +4 (40), Science +4 (40)
Intense Training (CH)
Level 4
Lockpick +8 (50), Science +10 (50)
Educated
Level 5
Small Guns +11 (41), Barter +5 (35), Big Guns +5 (21)
Comprehension
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