Strength
10
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
23%
 
Hit Points
570
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
98
 
Big Guns
70
 
Energy Weapons
98
 
Explosives
28
 
Lockpick
100
 
Medicine
92
 
Melee Weapons
86
 
Repair
100
 
Science
100
 
Small Guns
96
 
Sneak
96
 
Speech
98
 
Unarmed
37
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Better Criticals
Bloody Mess
Chem Resistant
Chemist
Comprehension
Concentrated Fire
Cyborg
Daddy's Boy/Girl (3)
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Intense Training (3)
Master Trader
Mysterious Stranger
Nerves of Steel
Ninja
No Weaknesses
Pitt Fighter
Quantum Chemist
Silent Running
Strong Back
Tag!
Toughness
Level 1
ST 8 PE 6 EN 5 CH 1 IN 9 AG 5 LK 6
Speech, Lockpick, and Barter
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 2
Lockpick +3 (35), Speech +5 (27), Barter +3 (25), Melee Weapons +9 (30)
Daddy's Boy/Girl
Level 3
Speech +3 (30), Repair +5 (30), Science +2 (37), Melee Weapons +5 (35), Medicine +5 (50)
Daddy's Boy/Girl
Level 4
Lockpick +15 (50), Speech +2 (32), Science +3 (40)
Educated
Auto Expert
Pitt Fighter
Level 5
Speech +13 (45), Science +5 (45), Melee Weapons +5 (40)
Comprehension
Level 6
Sneak +5 (20), Lockpick +10 (60), Speech +5 (50), Barter +3 (28)
Daddy's Boy/Girl
Level 7
Small Guns +3 (18), Lockpick +15 (75), Science +5 (55)
Bloody Mess
Level 8
Sneak +6 (26), Repair +10 (40), Barter +2 (30), Science +5 (60)
Strong Back
Level 9
Sneak +4 (32), Small Guns +12 (32), Science +7 (67)
Intense Training (AG)
Level 10
Sneak +8 (40), Small Guns +7 (39), Science +8 (75)
Finesse
Level 11
Sneak +10 (50), Small Guns +11 (50), Medicine +2 (57)
Mysterious Stranger
Level 12
Sneak +10 (70), Repair +10 (50), Medicine +3 (60)
Silent Running
Level 13
Energy Weapons +3 (20), Melee Weapons +10 (50), Medicine +10 (70)
Toughness
Level 14
Lockpick +5 (80), Repair +10 (60), Barter +3 (33), Science +5 (80)
Cyborg
Level 15
Barter +17 (50), Melee Weapons +6 (56)
Chemist
Level 16
Sneak +3 (73), Lockpick +5 (85), Repair +10 (70), Science +5 (85)
Better Criticals
Level 17
Sneak +7 (80), Lockpick +2 (87), Melee Weapons +14 (70)
Chem Resistant
Level 18
Energy Weapons +10 (40), Explosives +3 (20), Melee Weapons +10 (80)
Intense Training (AG)
Level 19
Small Guns +3 (55), Energy Weapons +20 (60)
Fast Metabolism
Level 20
Small Guns +5 (60), Lockpick +3 (90), Repair +10 (80), Science +5 (90)
Concentrated Fire
Level 21
Repair +10 (90), Barter +3 (53), Big Guns +10 (25)
Grim Reaper's Sprint
Level 22
Lockpick +10 (100), Barter +3 (56), Science +10 (100)
Quantum Chemist
Level 23
Speech +10 (60), Repair +9 (99), Barter +4 (60)
Ninja
Level 24
Speech +10 (70), Repair +1 (100), Barter +10 (70), Medicine +2 (72)
Action Boy/Girl
Level 25
Barter +5 (83), Medicine +18 (90)
No Weaknesses
Level 26
Small Guns +10 (70), Energy Weapons +10 (70), Speech +2 (80), Barter +1 (84)
Nerves of Steel
Level 27
Small Guns +10 (80), Energy Weapons +10 (80), Speech +2 (84), Barter +1 (87)
Intense Training (CH)
Level 28
Sneak +3 (85), Small Guns +5 (85), Energy Weapons +5 (85), Speech +6 (90), Barter +3 (90), Big Guns +1 (26)
Master Trader
Level 29
Sneak +5 (90), Small Guns +5 (90), Energy Weapons +5 (90), Unarmed +4 (19), Big Guns +4 (45)
Tag! (Big Guns)
Level 30
Unarmed +8 (37), Big Guns +15 (70)
Almost Perfect
Ant Might
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