Strength
6
 
Perception
6
 
Endurance
6
 
Charisma
5
 
Intelligence
5
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
210
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
3.0
 
Skill Points
15
 
Barter
15
 
Big Guns
32
 
Energy Weapons
17
 
Explosives
32
 
Lockpick
17
 
Medicine
15
 
Melee Weapons
32
 
Repair
15
 
Science
15
 
Small Guns
17
 
Sneak
17
 
Speech
15
 
Unarmed
17
 
Ghoul Ecology
Level 1
ST 6 PE 6 EN 6 CH 5 IN 5 AG 6 LK 6
Big Guns, Explosives, and Melee Weapons
Ghoul Ecology
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