Strength
1
 
Perception
8
 
Endurance
5
 
Charisma
1
 
Intelligence
9
 
Agility
8
 
Luck
8
 
Action Points
81
 
Carry Weight
160
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
0.5
 
Skill Points
22
 
Barter
8
 
Big Guns
16
 
Energy Weapons
22
 
Explosives
40
 
Lockpick
42
 
Medicine
50
 
Melee Weapons
8
 
Repair
55
 
Science
24
 
Small Guns
55
 
Sneak
25
 
Speech
8
 
Unarmed
16
 
Comprehension
Educated
Gun Nut
Swift Learner
Level 1
ST 1 PE 8 EN 5 CH 1 IN 9 AG 8 LK 8
Small Guns, Explosives, and Lockpick
Level 2
Small Guns +3 (40), Lockpick +3 (40), Repair +6 (30), Explosives +3 (40), Medicine +4 (28)
Swift Learner
Level 3
Small Guns +5 (50), Repair +7 (42), Medicine +7 (35)
Gun Nut
Level 4
Sneak +1 (23), Repair +8 (50), Medicine +10 (45)
Comprehension
Level 5
Sneak +2 (25), Small Guns +5 (55), Lockpick +2 (42), Repair +5 (55), Medicine +5 (50)
Educated
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