Strength
10
 
Perception
6
 
Endurance
5
 
Charisma
3
 
Intelligence
3
 
Agility
3
 
Luck
10
 
Action Points
71
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
5.0
 
Skill Points
13
 
Barter
13
 
Big Guns
17
 
Energy Weapons
19
 
Explosives
19
 
Lockpick
19
 
Medicine
28
 
Melee Weapons
42
 
Repair
28
 
Science
13
 
Small Guns
13
 
Sneak
13
 
Speech
13
 
Unarmed
17
 
Level 1
ST 10 PE 6 EN 5 CH 3 IN 3 AG 3 LK 10
Repair, Melee Weapons, and Medicine
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