Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Demolition Expert (3)
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training
Lady Killer/Black Widow
Life Giver
Mysterious Stranger
Ninja
No Weaknesses
Pitt Fighter
Power Armor Training
Pyromaniac
Quantum Chemist
Rad Regeneration
Robotics Expert
Sniper
Strong Back
Swift Learner (2)
Toughness
Wired Reflexes
Level 1
ST 8 PE 6 EN 9 CH 1 IN 9 AG 6 LK 1
Energy Weapons, Explosives, Lockpick
Ant Might
Bobblehead (Intelligence)
Bobblehead (Endurance)
Bobblehead (Strength)
Level 2
Energy Weapons +20 (50)
Swift Learner
Level 3
Melee Weapons +20 (43)
Swift Learner
Level 4
Science +20 (43)
Educated
Level 5
Explosives +9 (39), Science +7 (50), Melee Weapons +7 (50)
Comprehension
Level 6
Repair +12 (35), Explosives +11 (50)
Toughness
Level 7
Speech +8 (13), Repair +15 (50)
Demolition Expert
Level 8
Medicine +23 (46)
Strong Back
Level 9
Lockpick +19 (49), Medicine +4 (50)
Commando
Level 10
Big Guns +23 (46)
Finesse
Level 11
Lockpick +1 (50), Speech +18 (31), Big Guns +4 (50)
Bloody Mess
Duck and Cover! => Explosives +2 (52)
Duck and Cover! => Explosives +2 (54)
Duck and Cover! => Explosives +2 (56)
Duck and Cover! => Explosives +2 (58)
Duck and Cover! => Explosives +2 (60)
Level 12
Speech +19 (50), Sneak +4 (19)
Pyromaniac
Level 13
Sneak +23 (42)
Sniper
Level 14
Small Guns +15 (30), Sneak +8 (50)
Adamantium Skeleton
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Level 15
Unarmed +23 (46)
Cyborg
Level 16
Unarmed +4 (50), Barter +19 (24)
Action Boy/Girl
Level 17
Barter +23 (47)
Demolition Expert
Guns and Bullets => Small Guns +2 (32)
Guns and Bullets => Small Guns +2 (34)
Guns and Bullets => Small Guns +2 (36)
Guns and Bullets => Small Guns +2 (38)
Guns and Bullets => Small Guns +2 (40)
Level 18
Small Guns +20 (60), Barter +3 (50)
Concentrated Fire
Level 19
Sneak +3 (53), Melee Weapons +20 (70)
Demolition Expert
Chinese Army: Special Ops Training Manual => Sneak +2 (55)
Chinese Army: Special Ops Training Manual => Sneak +2 (57)
Chinese Army: Special Ops Training Manual => Sneak +2 (59)
Chinese Army: Special Ops Training Manual => Sneak +2 (61)
Chinese Army: Special Ops Training Manual => Sneak +2 (63)
Chinese Army: Special Ops Training Manual => Sneak +2 (65)
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
Grognak the Barbarian => Melee Weapons +2 (72)
Grognak the Barbarian => Melee Weapons +2 (74)
Grognak the Barbarian => Melee Weapons +2 (76)
Grognak the Barbarian => Melee Weapons +2 (78)
Grognak the Barbarian => Melee Weapons +2 (80)
Grognak the Barbarian => Melee Weapons +2 (82)
Level 20
Sneak +13 (80), Barter +10 (60)
Grim Reaper's Sprint
Level 21
Lockpick +10 (60), Speech +3 (53), Repair +10 (60)
Ninja
Level 22
Speech +7 (60), Science +10 (70), Big Guns +6 (56)
Quantum Chemist
Level 23
Unarmed +10 (60), Melee Weapons +9 (91), Big Guns +4 (60)
Robotics Expert
Level 24
Repair +23 (85)
No Weaknesses
Level 25
Repair +5 (90), Science +18 (90)
Intense Training (LK)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Level 26
Small Guns +15 (77), Sneak +8 (90)
Better Criticals
Level 27
Unarmed +3 (65), Speech +20 (90)
Mysterious Stranger
Level 28
Small Guns +13 (90), Medicine +10 (82)
Life Giver
Level 29
Unarmed +15 (80), Medicine +8 (90)
Lady Killer/Black Widow
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Bobblehead (Barter)
Pugilism Illustrated => Unarmed +2 (92)
Level 30
Lockpick +5 (85), Unarmed +8 (100), Medicine +10 (100)
Almost Perfect
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (80)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Paradise Lost => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (84)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (86)
Nikola Tesla and You => Energy Weapons +2 (88)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Wired Reflexes
Rad Regeneration
Power Armor Training
Pitt Fighter
Hematophage
Covert Ops
Booster Shot
Barkskin
Auto Expert
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