Strength
7
 
Perception
5
 
Endurance
7
 
Charisma
7
 
Intelligence
7
 
Agility
6
 
Luck
5
 
Action Points
77
 
Carry Weight
270
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
360
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
55
 
Big Guns
35
 
Energy Weapons
35
 
Explosives
35
 
Lockpick
57
 
Medicine
35
 
Melee Weapons
37
 
Repair
64
 
Science
55
 
Small Guns
56
 
Sneak
55
 
Speech
57
 
Unarmed
32
 
Animal Friend
Ant Might
Child at Heart
Comprehension
Covert Ops
Educated
Gunslinger
Hematophage
Here and Now
Intense Training (2)
Lady Killer/Black Widow
Rad Regeneration
Scoundrel
Strong Back
Swift Learner
Level 1
ST 5 PE 5 EN 6 CH 7 IN 7 AG 5 LK 5
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Repair +6 (40), Explosives +10 (25), Medicine +1 (30)
Lady Killer/Black Widow
Level 3
Sneak +5 (22), Speech +6 (25), Barter +6 (25)
Intense Training (AG)
Bobblehead (Strength)
Rad Regeneration
Level 4
Sneak +8 (30), Unarmed +3 (20), Melee Weapons +3 (20), Big Guns +3 (20)
Educated
Level 5
Small Guns +8 (40), Energy Weapons +5 (20), Explosives +5 (30), Science +2 (21)
Comprehension
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Pugilism Illustrated => Unarmed +2 (22)
Grognak the Barbarian => Melee Weapons +2 (22)
Lying, Congressional Style => Speech +2 (27)
Pugilism Illustrated => Unarmed +2 (24)
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
Dean's Electronics => Repair +2 (42)
Grognak the Barbarian => Melee Weapons +2 (24)
Nikola Tesla and You => Energy Weapons +2 (22)
Level 6
Sneak +8 (40), Energy Weapons +2 (24), Speech +3 (30), Barter +3 (30), Science +4 (25)
Gunslinger
Ant Might
Big Book of Science => Science +2 (27)
Level 7
Energy Weapons +1 (25), Unarmed +1 (27), Repair +8 (50), Science +3 (30), Melee Weapons +4 (30), Big Guns +3 (25)
Intense Training (EN)
Nikola Tesla and You => Energy Weapons +2 (27)
Lying, Congressional Style => Speech +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (34)
Level 8
Energy Weapons +3 (30), Lockpick +10 (40), Unarmed +3 (30), Speech +3 (35), Barter +1 (35)
Strong Back
Hematophage
Pugilism Illustrated => Unarmed +2 (32)
Level 9
Speech +5 (40), Barter +5 (40), Science +5 (35), Big Guns +5 (30)
Child at Heart
Guns and Bullets => Small Guns +2 (42)
Level 10
Lockpick +10 (50), Science +10 (45)
Here and Now
Level 11
Sneak +5 (45), Speech +5 (50), Barter +5 (50), Science +5 (50)
Scoundrel
Covert Ops
Nikola Tesla and You => Energy Weapons +2 (32)
Paradise Lost => Speech +2 (52)
Level 12
Sneak +5 (50), Small Guns +5 (50), Lockpick +2 (55), Barter +2 (52), Science +2 (55), Melee Weapons +2 (32), Big Guns +2 (32)
Animal Friend
Bobblehead (Repair)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Duck and Cover! => Explosives +2 (32)
Guns and Bullets => Small Guns +2 (52)
Dean's Electronics => Repair +2 (62)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (34)
D.C. Journal of Internal Medicine => Medicine +2 (32)
Nikola Tesla and You => Energy Weapons +2 (34)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Level 13
Sneak +3 (55), Small Guns +2 (54), Energy Weapons +1 (35), Speech +3 (55), Explosives +3 (35), Barter +1 (55), Melee Weapons +3 (35), Medicine +3 (35), Big Guns +1 (35)
Swift Learner
Tumblers Today => Lockpick +2 (57)
Grognak the Barbarian => Melee Weapons +2 (37)
Guns and Bullets => Small Guns +2 (56)
Dean's Electronics => Repair +2 (64)
Lying, Congressional Style => Speech +2 (57)
ThePLURMonster, over 9 years ago:
Lvl 13 I entered Girdershade only to witness the local Brahmin decide he had had enough and was going to find himself somewhere else to be. I have no idea where this cow thinks it's going, but part of me so desperately needs to know I've decided to escort him to his destination. This will take quite some time I'm sure, but I HAVE TO KNOW!!! >_<
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