Strength
5
 
Perception
5
 
Endurance
6
 
Charisma
5
 
Intelligence
8
 
Agility
6
 
Luck
5
 
Action Points
77
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
15
 
Big Guns
17
 
Energy Weapons
16
 
Explosives
15
 
Lockpick
15
 
Medicine
29
 
Melee Weapons
35
 
Repair
45
 
Science
21
 
Small Guns
22
 
Sneak
17
 
Speech
15
 
Unarmed
32
 
Gun Nut
Level 1
ST 5 PE 5 EN 6 CH 5 IN 8 AG 6 LK 5
Repair, Melee Weapons, and Unarmed
Level 2
Energy Weapons +1 (16), Repair +4 (45), Melee Weapons +5 (35), Medicine +8 (29)
Gun Nut
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