Strength
5
 
Perception
10
 
Endurance
8
 
Charisma
5
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
200
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
550
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
66
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
27
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Covert Ops
Cyborg
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Intense Training (7)
Iron Fist (2)
Nerves of Steel
No Weaknesses
Nuclear Anomaly
Puppies!
Sniper
Toughness
Wired Reflexes
Level 1
ST 4 PE 6 EN 6 CH 1 IN 9 AG 5 LK 9
Small Guns, Unarmed, and Speech
Bobblehead (Intelligence)
Level 2
Small Guns +10 (47), Unarmed +10 (44)
Gun Nut
Level 3
Small Guns +10 (62), Unarmed +10 (54)
Gun Nut
Bobblehead (Strength)
Bobblehead (Agility)
Bobblehead (Small Guns)
Level 4
Small Guns +6 (80), Unarmed +6 (60), Repair +8 (45)
Comprehension
Level 5
Sneak +1 (20), Unarmed +5 (65), Speech +1 (25), Science +13 (40)
Educated
Level 6
Lockpick +20 (39), Medicine +3 (30)
Gun Nut
Bobblehead (Unarmed)
Level 7
Lockpick +11 (50), Speech +2 (27), Science +10 (50)
Iron Fist
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Bobblehead (Luck)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Speech)
Level 8
Sneak +12 (42), Speech +1 (40), Medicine +10 (50)
Iron Fist
Ant Sight
Barkskin
Covert Ops
Wired Reflexes
Level 9
Lockpick +3 (70), Medicine +20 (70)
Bloody Mess
Level 10
Sneak +13 (55), Speech +3 (43), Science +7 (70)
Finesse
Level 11
Sneak +5 (60), Energy Weapons +1 (34), Speech +7 (50), Medicine +10 (80)
Commando
Level 12
Sneak +10 (70), Unarmed +3 (80), Repair +10 (70)
Sniper
Level 13
Sneak +10 (80), Speech +10 (60), Repair +3 (73)
Toughness
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Level 14
Sneak +10 (90), Speech +10 (70), Repair +3 (76)
Fast Metabolism
Level 15
Sneak +9 (100), Lockpick +10 (80), Repair +4 (80)
Intense Training (AG)
Level 16
Lockpick +10 (90), Unarmed +10 (90), Barter +3 (24)
Better Criticals
Level 17
Repair +13 (93), Medicine +10 (100)
Action Boy/Girl
Level 18
Unarmed +10 (100), Speech +6 (76), Repair +7 (100)
Intense Training (AG)
Level 19
Lockpick +10 (100), Speech +13 (89)
Intense Training (AG)
Level 20
Speech +3 (92), Science +20 (100)
Grim Reaper's Sprint
Level 21
Energy Weapons +15 (49), Speech +8 (100)
Intense Training (AG)
Level 22
Barter +23 (47)
Puppies!
Level 23
Barter +23 (70)
Cyborg
Level 24
Energy Weapons +1 (60), Barter +20 (96), Big Guns +2 (33)
No Weaknesses
Level 25
Energy Weapons +19 (81), Barter +4 (100)
Intense Training (PE)
Level 26
Energy Weapons +19 (100), Big Guns +4 (37)
Nerves of Steel
Level 27
Big Guns +23 (60)
Intense Training (PE)
Level 28
Big Guns +23 (83)
Adamantium Skeleton
Level 29
Explosives +6 (43), Big Guns +17 (100)
Intense Training (EN)
Level 30
Explosives +23 (66)
Nuclear Anomaly
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