Strength
1
 
Perception
7
 
Endurance
7
 
Charisma
4
 
Intelligence
9
 
Agility
9
 
Luck
3
 
Action Points
83
 
Carry Weight
160
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
0.5
 
Skill Points
19
 
Barter
12
 
Big Guns
18
 
Energy Weapons
18
 
Explosives
25
 
Lockpick
33
 
Medicine
32
 
Melee Weapons
6
 
Repair
30
 
Science
37
 
Small Guns
42
 
Sneak
22
 
Speech
21
 
Unarmed
18
 
Gun Nut
Level 1
ST 1 PE 7 EN 7 CH 4 IN 9 AG 9 LK 3
Small Guns, Science, and Lockpick
Bobblehead (Medicine)
Level 2
Speech +9 (21), Repair +3 (30), Explosives +7 (25)
Gun Nut
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