Strength
3
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
7
 
Action Points
75
 
Carry Weight
180
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
1.5
 
Skill Points
20
 
Barter
16
 
Big Guns
16
 
Energy Weapons
31
 
Explosives
16
 
Lockpick
31
 
Medicine
26
 
Melee Weapons
12
 
Repair
41
 
Science
26
 
Small Guns
16
 
Sneak
16
 
Speech
16
 
Unarmed
16
 
Level 1
ST 3 PE 5 EN 5 CH 5 IN 10 AG 5 LK 7
Energy Weapons, Repair, and Lockpick
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