Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
10%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Chem Resistant
Chemist
Comprehension
Cyborg
Demolition Expert (3)
Educated
Entomologist
Fast Metabolism
Ghoul Ecology
Hematophage
Intense Training
Iron Fist (3)
Lady Killer/Black Widow
Life Giver
Little Leaguer
Nerd Rage!
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Pyromaniac
Rad Absorption
Rad Regeneration
Rad Resistance
Scoundrel
Size Matters
Strong Back
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 7 PE 6 EN 7 CH 3 IN 9 AG 7 LK 1
Medicine, Repair, and Explosives
Bobblehead (Repair)
Bobblehead (Medicine)
Bobblehead (Explosives)
Ant Sight
Rad Regeneration
Power Armor Training
Superior Defender
Punga Power!
Xenotech Expert
Auto Expert
Barkskin
Wired Reflexes
Pitt Fighter
Hematophage
Booster Shot
Ghoul Ecology
Bobblehead (Intelligence)
Level 2
Science +20 (43)
Lady Killer/Black Widow
Level 3
Explosives +8 (50), Science +7 (50), Medicine +5 (53)
Intense Training (CH)
Level 4
Explosives +10 (60), Science +3 (53), Medicine +7 (60)
Educated
Level 5
Unarmed +16 (33), Science +7 (60)
Comprehension
Level 6
Unarmed +23 (56)
Toughness
Level 7
Unarmed +14 (70), Repair +2 (50), Melee Weapons +7 (24)
Demolition Expert
Level 8
Small Guns +23 (40)
Strong Back
Level 9
Small Guns +20 (60), Lockpick +3 (20)
Rad Resistance
Level 10
Small Guns +20 (80), Energy Weapons +3 (20)
Size Matters
Level 11
Sneak +3 (20), Lockpick +10 (30), Repair +10 (60)
Demolition Expert
Level 12
Lockpick +20 (50), Barter +3 (14)
Pyromaniac
Level 13
Barter +5 (19), Big Guns +18 (50)
Nerd Rage!
Level 14
Barter +23 (42)
Adamantium Skeleton
Level 15
Speech +5 (16), Barter +18 (60)
Demolition Expert
Level 16
Melee Weapons +23 (47)
Cyborg
Level 17
Melee Weapons +23 (70)
Bloody Mess
Level 18
Energy Weapons +3 (33), Lockpick +10 (60), Big Guns +10 (60)
Paralyzing Palm
Level 19
Energy Weapons +23 (56)
Iron Fist
Level 20
Sneak +19 (39), Energy Weapons +4 (60)
Iron Fist
Level 21
Sneak +23 (62)
Iron Fist
Level 22
Speech +23 (39)
Entomologist
Level 23
Speech +23 (62)
Life Giver
Level 24
Sneak +8 (70), Speech +8 (70), Barter +7 (67)
Chem Resistant
Level 25
Energy Weapons +10 (70), Barter +3 (70), Big Guns +10 (70)
Chemist
Level 26
Lockpick +10 (70), Explosives +10 (70), Medicine +3 (63)
Fast Metabolism
Level 27
Repair +10 (70), Science +6 (66), Medicine +7 (70)
Little Leaguer
Level 28
Energy Weapons +5 (75), Lockpick +5 (75), Science +4 (70), Medicine +5 (75), Big Guns +4 (74)
Rad Absorption
Level 29
Energy Weapons +5 (80), Explosives +2 (77), Barter +10 (85), Big Guns +6 (80)
Scoundrel
Level 30
Lockpick +5 (88), Speech +5 (94), Explosives +3 (88), Melee Weapons +5 (88), Medicine +5 (84)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
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