Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Explorer
Fast Metabolism
Finesse
Fortune Finder
Grim Reaper's Sprint
Hematophage
Infiltrator
Lady Killer/Black Widow
Life Giver
Light Step
Ninja
Pitt Fighter
Power Armor Training
Quantum Chemist
Rad Absorption
Rad Regeneration
Rad Tolerance
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Swift Learner
Toughness
Wired Reflexes
Level 1
ST 5 PE 7 EN 7 CH 1 IN 8 AG 6 LK 6
Speech, Barter, and Medicine
Bobblehead (Medicine)
Level 2
Sneak +4 (21), Small Guns +4 (21), Energy Weapons +1 (20), Lockpick +1 (20), Unarmed +1 (20), Speech +1 (23), Repair +1 (22), Explosives +1 (20), Barter +1 (23), Science +1 (22), Melee Weapons +1 (16), Big Guns +1 (20)
Lady Killer/Black Widow
Bobblehead (Unarmed)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Science)
Bobblehead (Speech)
Power Armor Training
Wired Reflexes
Rad Regeneration
Pitt Fighter
Hematophage
Covert Ops
Booster Shot
Barkskin
Auto Expert
Ant Might
Level 3
Sneak +2 (33), Energy Weapons +3 (33), Unarmed +3 (33), Repair +1 (33), Explosives +3 (33), Melee Weapons +3 (31), Big Guns +3 (33)
Swift Learner
Level 4
Sneak +1 (34), Energy Weapons +2 (35), Lockpick +2 (35), Unarmed +1 (34), Speech +1 (34), Repair +1 (34), Explosives +2 (35), Barter +2 (35), Melee Weapons +4 (35), Big Guns +2 (35)
Educated
Level 5
Sneak +2 (36), Small Guns +2 (36), Energy Weapons +1 (36), Lockpick +1 (36), Unarmed +2 (36), Speech +2 (36), Repair +2 (36), Explosives +1 (36), Barter +1 (36), Science +1 (36), Melee Weapons +1 (36), Medicine +4 (50), Big Guns +1 (36)
Comprehension
Level 6
Sneak +2 (38), Small Guns +2 (38), Energy Weapons +1 (37), Lockpick +2 (38), Unarmed +2 (38), Speech +2 (38), Repair +2 (38), Explosives +2 (38), Barter +1 (37), Science +2 (38), Melee Weapons +2 (38), Big Guns +1 (37)
Toughness
Level 7
Small Guns +2 (40), Energy Weapons +3 (40), Lockpick +2 (40), Repair +2 (40), Explosives +2 (40), Barter +3 (40), Science +2 (40), Melee Weapons +2 (40), Big Guns +3 (40)
Fortune Finder
Level 8
Sneak +4 (42), Small Guns +2 (42), Lockpick +1 (41), Unarmed +4 (42), Speech +4 (42), Repair +2 (42), Science +2 (42), Melee Weapons +2 (42)
Strong Back
Level 9
Sneak +1 (43), Small Guns +1 (43), Energy Weapons +3 (43), Lockpick +2 (43), Unarmed +1 (43), Speech +1 (43), Repair +1 (43), Explosives +3 (43), Barter +3 (43), Science +1 (43), Melee Weapons +1 (43), Big Guns +3 (43)
Scrounger
Level 10
Small Guns +7 (50), Lockpick +7 (50), Repair +7 (50)
Finesse
Level 11
Sneak +4 (47), Energy Weapons +3 (46), Unarmed +2 (45), Speech +2 (45), Explosives +2 (45), Barter +2 (45), Science +2 (45), Melee Weapons +2 (45), Big Guns +2 (45)
Commando
Level 12
Sneak +3 (50), Energy Weapons +3 (49), Science +10 (55), Medicine +5 (55)
Robotics Expert
Level 13
Energy Weapons +1 (50), Speech +5 (50), Barter +5 (50), Science +5 (60), Medicine +5 (60)
Silent Running
Level 14
Energy Weapons +1 (61), Unarmed +5 (50), Explosives +5 (50), Melee Weapons +5 (50), Big Guns +5 (50)
Cyborg
Level 15
Small Guns +3 (53), Lockpick +3 (53), Unarmed +3 (53), Speech +3 (53), Repair +3 (53), Explosives +3 (53), Melee Weapons +3 (53)
Life Giver
Level 16
Small Guns +2 (55), Lockpick +2 (55), Unarmed +1 (54), Speech +2 (55), Repair +2 (55), Explosives +2 (55), Barter +5 (55), Melee Weapons +1 (54), Big Guns +4 (54)
Fast Metabolism
Level 17
Small Guns +2 (57), Lockpick +2 (57), Unarmed +3 (57), Speech +2 (57), Repair +2 (57), Explosives +2 (57), Barter +2 (57), Melee Weapons +3 (57), Big Guns +3 (57)
Sniper
Level 18
Small Guns +2 (59), Lockpick +2 (59), Unarmed +2 (59), Speech +3 (60), Repair +3 (60), Explosives +2 (59), Barter +3 (60), Melee Weapons +2 (59), Big Guns +2 (59)
Adamantium Skeleton
Level 19
Sneak +1 (61), Small Guns +2 (61), Energy Weapons +3 (64), Lockpick +2 (61), Unarmed +2 (61), Speech +1 (61), Repair +1 (61), Explosives +2 (61), Barter +1 (61), Science +1 (61), Melee Weapons +2 (61), Medicine +1 (61), Big Guns +2 (61)
Light Step
Level 20
Sneak +1 (62), Small Guns +2 (63), Lockpick +2 (63), Unarmed +1 (62), Speech +1 (62), Repair +2 (63), Explosives +2 (63), Barter +2 (63), Science +2 (63), Melee Weapons +2 (63), Medicine +2 (63), Big Guns +2 (63)
Better Criticals
Level 21
Sneak +3 (65), Small Guns +1 (64), Energy Weapons +1 (65), Lockpick +2 (65), Unarmed +2 (64), Speech +2 (64), Repair +2 (65), Explosives +1 (64), Barter +2 (65), Science +1 (64), Melee Weapons +1 (64), Medicine +2 (65), Big Guns +1 (64)
Action Boy/Girl
Level 22
Sneak +1 (66), Small Guns +2 (66), Energy Weapons +1 (66), Lockpick +1 (66), Unarmed +2 (66), Speech +2 (66), Repair +1 (66), Explosives +2 (66), Barter +2 (67), Science +2 (66), Melee Weapons +2 (66), Medicine +1 (66), Big Guns +2 (66)
Grim Reaper's Sprint
Level 23
Sneak +1 (67), Small Guns +1 (67), Energy Weapons +1 (67), Lockpick +4 (70), Unarmed +1 (67), Speech +1 (67), Repair +1 (67), Explosives +1 (67), Barter +3 (70), Science +4 (70), Melee Weapons +1 (67), Medicine +1 (67), Big Guns +1 (67)
Quantum Chemist
Level 24
Small Guns +3 (70), Energy Weapons +3 (70), Repair +3 (70), Explosives +3 (70), Melee Weapons +3 (70), Medicine +3 (70), Big Guns +3 (70)
Explorer
Level 25
Sneak +4 (71), Small Guns +1 (71), Energy Weapons +1 (71), Lockpick +1 (71), Unarmed +4 (71), Speech +4 (71), Repair +1 (71), Explosives +1 (71), Science +1 (71), Melee Weapons +1 (71), Medicine +1 (71), Big Guns +1 (71)
Concentrated Fire
Level 26
Small Guns +2 (73), Energy Weapons +2 (73), Lockpick +2 (73), Repair +2 (73), Explosives +2 (73), Barter +3 (73), Science +2 (73), Melee Weapons +2 (73), Medicine +2 (73), Big Guns +2 (73)
Rad Tolerance
Level 27
Sneak +3 (74), Small Guns +1 (74), Energy Weapons +1 (74), Lockpick +2 (75), Unarmed +3 (74), Speech +3 (74), Repair +1 (74), Explosives +1 (74), Barter +2 (75), Science +1 (74), Melee Weapons +1 (74), Medicine +1 (74), Big Guns +1 (74)
Infiltrator
Level 28
Sneak +2 (76), Small Guns +2 (76), Energy Weapons +2 (76), Unarmed +2 (76), Speech +2 (76), Repair +2 (76), Explosives +2 (76), Science +1 (75), Melee Weapons +2 (76), Medicine +2 (76), Big Guns +2 (76)
Rad Absorption
Level 29
Sneak +4 (80), Small Guns +1 (77), Energy Weapons +1 (77), Lockpick +2 (77), Unarmed +1 (77), Speech +1 (77), Repair +1 (77), Explosives +1 (77), Barter +2 (77), Science +2 (77), Melee Weapons +4 (80), Medicine +1 (77)
Ninja
Level 30
Energy Weapons +1 (84), Lockpick +2 (85), Unarmed +2 (85), Repair +4 (85), Explosives +1 (84), Science +4 (85), Medicine +4 (85), Big Guns +3 (85)
Almost Perfect
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Strength)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Grognak the Barbarian => Melee Weapons +2 (92)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Big Book of Science => Science +2 (93)
Lying, Congressional Style => Speech +2 (99)
Grognak the Barbarian => Melee Weapons +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Lying, Congressional Style => Speech +2 (100)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
Dean's Electronics => Repair +2 (93)
Grognak the Barbarian => Melee Weapons +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (95)
Guns and Bullets => Small Guns +2 (89)
Tumblers Today => Lockpick +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (88)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Tumblers Today => Lockpick +2 (91)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
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