Strength
10
 
Perception
9
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
250
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
97
 
Big Guns
100
 
Energy Weapons
50
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
38
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Covert Ops
Cyborg
Demolition Expert (3)
Educated
Entomologist
Explorer
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training (3)
Iron Fist (3)
Lady Killer/Black Widow
Life Giver
Nerves of Steel
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Pyromaniac
Rad Regeneration
Rad Resistance
Robotics Expert
Silent Running
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 8 PE 5 EN 9 CH 1 IN 9 AG 3 LK 5
Melee Weapons, Unarmed, and Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Grognak the Barbarian => Melee Weapons +1 (49)
Level 2
Lockpick +18 (60), Speech +1 (20), Melee Weapons +1 (50)
Intense Training (AG)
Rad Regeneration
Level 3
Lockpick +15 (75), Science +5 (40)
Intense Training (AG)
Level 4
Science +20 (60)
Educated
Level 5
Explosives +8 (35), Science +15 (75)
Iron Fist
Level 6
Melee Weapons +23 (73)
Toughness
Barkskin
Level 7
Melee Weapons +2 (75), Medicine +21 (56)
Iron Fist
Level 8
Explosives +19 (54), Medicine +4 (60)
Iron Fist
Ant Might
Level 9
Repair +17 (52), Explosives +6 (60)
Lady Killer/Black Widow
Level 10
Speech +10 (30), Melee Weapons +13 (90)
Finesse
Auto Expert
Booster Shot
Pitt Fighter
Level 11
Sneak +23 (50)
Bloody Mess
Level 12
Sneak +20 (80), Unarmed +3 (53)
Silent Running
Superior Defender
Ghoul Ecology
Level 13
Repair +23 (75)
Life Giver
Level 14
Unarmed +17 (70), Explosives +5 (65), Medicine +1 (61)
Cyborg
Wired Reflexes
Level 15
Speech +4 (34), Medicine +19 (80)
Pyromaniac
Level 16
Speech +23 (57)
Better Criticals
Level 17
Speech +23 (80)
Action Boy/Girl
Covert Ops
Power Armor Training
Level 18
Sneak +4 (84), Lockpick +2 (80), Repair +15 (90), Science +2 (80)
Paralyzing Palm
Level 19
Sneak +6 (90), Unarmed +17 (87)
Rad Resistance
Hematophage
Level 20
Unarmed +3 (90), Speech +10 (90), Medicine +10 (90)
Ninja
Xenotech Expert
Punga Power!
Level 21
Lockpick +10 (90), Explosives +13 (78)
Grim Reaper's Sprint
Level 22
Explosives +12 (90), Science +11 (91)
Robotics Expert
Level 23
Unarmed +5 (95), Repair +4 (94), Science +4 (95), Melee Weapons +5 (95), Medicine +5 (95)
Entomologist
Level 24
Sneak +5 (95), Energy Weapons +2 (39), Lockpick +5 (95), Repair +1 (95), Explosives +5 (95), Big Guns +5 (40)
Demolition Expert
Level 25
Energy Weapons +3 (42), Big Guns +20 (60)
Demolition Expert
Level 26
Big Guns +23 (83)
Demolition Expert
Level 27
Barter +11 (30), Big Guns +12 (95)
Intense Training (AG)
Level 28
Barter +23 (53)
Nerves of Steel
Level 29
Barter +23 (76)
Explorer
Level 30
Unarmed +3 (100), Repair +3 (100), Barter +5 (97), Science +3 (100), Melee Weapons +3 (100), Medicine +3 (100), Big Guns +3 (100)
Almost Perfect
Nintova, over 6 years ago:
Items I plan on using:

Ranger Battle Armor - Quest Reward
39 DR
+5 Action Points
+1 Luck
+10 Small Guns


Crow's Eyebot Helmet ~ Quest reward
DR 5
+1 Perception


Luck Shades ~ From "Lucky's" near Tenpenny Tower


The Man Opener ~ DLC The Pitt ~ In the back of the supply plant in The Pitt steelyard


Nintova, over 6 years ago:
Made lvl 9 last night with this build.

I rushed Moira's quest to get the "Toughness" ( Strength and Endurance ) Survival Guru perk of +6% DR +6% Poison and +6% Rad resist

I finished the Replicated Man quest while I was doing the history of Rivet City which gave the Wired Reflexes perk ( +10% to hit in VATS )

I finished the Grayditch quest for the Ant Might perk ( +1 Strength )

I finished the Oasis quest for the Barkskin perk ( +5% DR )

I went to Point Lookout for the Superior Defender Perk early as this DLC is brutal at later levels ( and it was a royal pain in the ass in any event at level 5! All the landmines from Minefield made it possible - but it's not easy or even recommended - I'm a glutton for min/max punishment )

Clearly I was focused on getting the defensive perks as fast as possible. I'm on the last park of The Pitt and have been using the Man Opener which has been fantastic for most things. It does, annoyingly, get reset when facing Melee mobs who block forcing you to attack again. Everything else just gets chewed up rushing into the spinning blades. That it ignores enemy DR makes it especially nasty.

So:
Toughness = +10% DR
Survival Guru = +6% DR
Pitt Fighter = +3% DR
Superior Defender = +10% DR when standing still +5% DR when moving
Cyborg = +10% DR

+39% DR when moving and +44% DR when standing still from perks.


With gear I should have +83% DR when moving and maxed ( +85% ) when standing still

I could have maxed DR when moving if I wanted to use the Winterized Power Armor helmet but it offers nothing else aside from the +10% DR. Losing +1 Perception isn't a deal breaker either truth be told to either is an option. I almost wish I would have taken Poplars Hood instead of Barkskin. It would take away 2% DR but give a very useful +1 Agility and +10 Sneak. It looks great with the Ranger Battle armor too. :)
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