Strength
5
 
Perception
6
 
Endurance
6
 
Charisma
4
 
Intelligence
4
 
Agility
8
 
Luck
7
 
Action Points
81
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
2.5
 
Skill Points
14
 
Barter
14
 
Big Guns
33
 
Energy Weapons
18
 
Explosives
18
 
Lockpick
20
 
Medicine
20
 
Melee Weapons
16
 
Repair
34
 
Science
20
 
Small Guns
42
 
Sneak
22
 
Speech
14
 
Unarmed
18
 
Gun Nut
Level 1
ST 5 PE 6 EN 6 CH 4 IN 4 AG 8 LK 7
Small Guns, Repair, and Big Guns
Level 2
Lockpick +2 (20), Science +6 (20), Medicine +6 (20)
Gun Nut
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