Strength
6
 
Perception
5
 
Endurance
6
 
Charisma
10
 
Intelligence
10
 
Agility
5
 
Luck
1
 
Action Points
75
 
Carry Weight
260
 
Critical Chance
1%
 
Dmg Resist
10%
 
Hit Points
410
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
50
 
Big Guns
75
 
Energy Weapons
68
 
Explosives
25
 
Lockpick
80
 
Medicine
90
 
Melee Weapons
15
 
Repair
80
 
Science
80
 
Small Guns
62
 
Sneak
13
 
Speech
75
 
Unarmed
15
 
Adamantium Skeleton
Comprehension
Educated
Gun Nut (3)
Here and Now
Intense Training
Lawbringer
Life Giver
Size Matters (3)
Strong Back
Tag!
Toughness
Level 1
ST 6 PE 5 EN 6 CH 9 IN 9 AG 4 LK 1
Small Guns, Science, and Repair
Level 2
Speech +4 (25), Explosives +12 (25), Medicine +3 (24)
Gun Nut
Bobblehead (Intelligence)
Bobblehead (Medicine)
Bobblehead (Charisma)
Level 3
Small Guns +3 (39), Speech +1 (28), Repair +2 (50), Barter +7 (30), Science +7 (45)
Gun Nut
Level 4
Lockpick +7 (20), Speech +2 (30), Science +5 (50), Medicine +6 (42)
Educated
Level 5
Small Guns +2 (41), Lockpick +8 (28), Barter +10 (40), Medicine +3 (45)
Comprehension
Level 6
Small Guns +1 (42), Lockpick +17 (45), Science +5 (55)
Toughness
Level 7
Small Guns +3 (50), Energy Weapons +12 (25), Speech +3 (33), Repair +5 (60)
Gun Nut
Level 8
Small Guns +5 (55), Lockpick +5 (50), Speech +7 (40), Barter +1 (41), Medicine +5 (50)
Size Matters
Level 9
Energy Weapons +15 (40), Speech +5 (45), Barter +3 (44)
Strong Back
Level 10
Small Guns +2 (57), Energy Weapons +5 (45), Science +1 (56), Big Guns +15 (60)
Size Matters
Level 11
Energy Weapons +5 (50), Repair +3 (63), Barter +6 (50), Science +9 (65)
Here and Now
Level 12
Lockpick +5 (55), Speech +1 (46), Repair +7 (70), Science +5 (70), Medicine +5 (55)
Size Matters
Level 13
Speech +3 (49), Repair +10 (80), Science +10 (80)
Life Giver
Level 14
Lockpick +2 (57), Speech +16 (65), Medicine +5 (60)
Lawbringer
Level 15
Energy Weapons +10 (60), Lockpick +8 (65), Speech +5 (70)
Adamantium Skeleton
Level 16
Small Guns +3 (60), Energy Weapons +5 (65), Lockpick +5 (70), Medicine +10 (85)
Tag! (Medicine)
Level 17
Energy Weapons +3 (68), Lockpick +10 (80), Speech +5 (75), Medicine +5 (90)
Intense Training (AG)
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