Strength
6
 
Perception
8
 
Endurance
8
 
Charisma
4
 
Intelligence
6
 
Agility
4
 
Luck
4
 
Action Points
73
 
Carry Weight
210
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
270
 
Melee Damage
3.0
 
Skill Points
16
 
Barter
12
 
Big Guns
20
 
Energy Weapons
20
 
Explosives
35
 
Lockpick
25
 
Medicine
16
 
Melee Weapons
20
 
Repair
40
 
Science
16
 
Small Guns
35
 
Sneak
12
 
Speech
12
 
Unarmed
20
 
Gun Nut
Level 1
ST 6 PE 8 EN 8 CH 4 IN 6 AG 4 LK 4
Explosives, Repair, and Small Guns
Level 2
Small Guns +3 (35), Lockpick +5 (25), Repair +4 (40), Melee Weapons +4 (20)
Gun Nut
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