Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Better Criticals
Commando
Comprehension
Computer Whiz
Concentrated Fire
Contract Killer
Cyborg
Entomologist
Finesse
Fortune Finder
Grim Reaper's Sprint
Gunslinger
Intense Training
Lady Killer/Black Widow
Lawbringer
Light Step
Mister Sandman
Mysterious Stranger
Nerves of Steel
Rad Resistance
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Level 1
ST 5 PE 6 EN 5 CH 1 IN 9 AG 9 LK 5
Lockpick, Repair, and Science
Level 2
Speech +2 (9), Repair +2 (40), Explosives +13 (30), Science +2 (40)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Speech +20 (29)
Intense Training (LK)
Level 4
Small Guns +7 (30), Speech +13 (42)
Comprehension
Level 5
Small Guns +10 (40), Lockpick +8 (40), Medicine +2 (27)
Entomologist
Level 6
Sneak +5 (28), Medicine +15 (42)
Gunslinger
Level 7
Sneak +12 (40), Energy Weapons +8 (25)
Fortune Finder
Level 8
Energy Weapons +15 (40), Big Guns +5 (20)
Commando
Level 9
Big Guns +20 (40)
Scrounger
Level 10
Barter +20 (27)
Finesse
Level 11
Unarmed +3 (18), Barter +17 (44)
Strong Back
Level 12
Unarmed +20 (38)
Sniper
Bobblehead (Sneak)
Level 13
Unarmed +2 (40), Melee Weapons +18 (33)
Silent Running
Bobblehead (Medicine)
Bobblehead (Science)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Level 14
Energy Weapons +1 (41), Explosives +10 (40), Barter +1 (45), Melee Weapons +7 (40), Big Guns +1 (41)
Lawbringer
Level 15
Sneak +1 (61), Small Guns +2 (42), Energy Weapons +1 (52), Lockpick +2 (42), Unarmed +1 (41), Speech +1 (43), Repair +2 (44), Explosives +2 (42), Barter +1 (46), Science +2 (62), Melee Weapons +2 (42), Medicine +2 (62), Big Guns +1 (42)
Cyborg
Level 16
Sneak +2 (63), Small Guns +1 (43), Energy Weapons +2 (54), Lockpick +1 (43), Unarmed +2 (43), Speech +2 (45), Repair +1 (45), Explosives +2 (44), Barter +2 (48), Science +1 (63), Melee Weapons +1 (43), Medicine +1 (63), Big Guns +2 (44)
Action Boy/Girl
Level 17
Sneak +2 (65), Small Guns +2 (45), Energy Weapons +1 (55), Lockpick +2 (45), Unarmed +1 (44), Speech +1 (46), Repair +2 (47), Explosives +1 (45), Barter +1 (49), Science +2 (65), Melee Weapons +2 (45), Medicine +2 (65), Big Guns +1 (45)
Better Criticals
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Guns and Bullets => Small Guns +2 (57)
Guns and Bullets => Small Guns +2 (59)
Guns and Bullets => Small Guns +2 (61)
Level 18
Sneak +1 (66), Small Guns +1 (62), Energy Weapons +2 (67), Lockpick +2 (47), Unarmed +2 (46), Speech +2 (48), Repair +1 (48), Explosives +2 (47), Barter +2 (51), Science +1 (66), Melee Weapons +1 (46), Medicine +1 (66), Big Guns +2 (47)
Concentrated Fire
Level 19
Sneak +2 (68), Small Guns +2 (64), Energy Weapons +1 (68), Lockpick +1 (48), Unarmed +1 (47), Speech +2 (50), Repair +2 (50), Explosives +1 (48), Barter +1 (52), Science +2 (68), Melee Weapons +2 (48), Medicine +2 (68), Big Guns +1 (48)
Adamantium Skeleton
Level 20
Sneak +1 (69), Small Guns +1 (65), Energy Weapons +2 (70), Lockpick +2 (50), Unarmed +2 (49), Speech +2 (52), Repair +1 (51), Explosives +2 (50), Barter +2 (54), Science +1 (69), Melee Weapons +1 (49), Medicine +1 (69), Big Guns +2 (50)
Grim Reaper's Sprint
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Level 21
Sneak +2 (73), Small Guns +2 (67), Energy Weapons +1 (71), Lockpick +1 (51), Unarmed +1 (50), Speech +2 (54), Repair +2 (53), Explosives +1 (51), Barter +1 (55), Science +2 (71), Melee Weapons +2 (51), Medicine +2 (71), Big Guns +1 (51)
Mister Sandman
Level 22
Sneak +1 (74), Small Guns +1 (68), Energy Weapons +2 (73), Lockpick +2 (53), Unarmed +1 (51), Speech +1 (55), Repair +1 (54), Explosives +2 (53), Barter +2 (57), Science +1 (72), Melee Weapons +2 (53), Medicine +2 (73), Big Guns +2 (53)
Light Step
Level 23
Sneak +2 (76), Small Guns +2 (70), Energy Weapons +1 (74), Lockpick +1 (54), Unarmed +2 (53), Speech +2 (57), Repair +2 (56), Explosives +1 (54), Barter +2 (59), Science +2 (74), Melee Weapons +1 (54), Medicine +1 (74), Big Guns +1 (54)
Contract Killer
Level 24
Sneak +1 (77), Small Guns +1 (71), Energy Weapons +2 (76), Lockpick +2 (56), Unarmed +1 (54), Speech +1 (58), Repair +2 (58), Explosives +2 (56), Barter +1 (60), Science +2 (76), Melee Weapons +2 (56), Medicine +2 (76), Big Guns +1 (55)
Robotics Expert
Level 25
Sneak +2 (79), Small Guns +2 (73), Energy Weapons +1 (77), Lockpick +1 (57), Unarmed +2 (56), Speech +2 (60), Repair +2 (60), Explosives +1 (57), Barter +1 (61), Science +2 (78), Melee Weapons +2 (58), Medicine +1 (77), Big Guns +1 (56)
Mysterious Stranger
Level 26
Sneak +1 (80), Small Guns +1 (74), Energy Weapons +2 (79), Lockpick +2 (59), Unarmed +1 (57), Speech +1 (61), Repair +1 (61), Explosives +2 (59), Barter +2 (63), Science +1 (79), Melee Weapons +2 (60), Medicine +2 (79), Big Guns +2 (58)
Nerves of Steel
Level 27
Sneak +2 (82), Small Guns +2 (76), Energy Weapons +1 (80), Lockpick +1 (60), Unarmed +2 (59), Speech +2 (63), Repair +2 (63), Explosives +1 (60), Barter +2 (65), Science +2 (81), Melee Weapons +1 (61), Medicine +1 (80), Big Guns +1 (59)
Rad Resistance
Level 28
Sneak +1 (83), Small Guns +1 (77), Energy Weapons +2 (82), Lockpick +2 (62), Unarmed +1 (60), Speech +1 (64), Repair +2 (65), Explosives +2 (62), Barter +1 (66), Science +2 (83), Melee Weapons +2 (63), Medicine +2 (82), Big Guns +1 (60)
Computer Whiz
Level 29
Sneak +2 (85), Small Guns +2 (79), Energy Weapons +1 (83), Lockpick +1 (63), Unarmed +2 (62), Speech +2 (66), Repair +2 (67), Explosives +1 (63), Barter +1 (67), Science +2 (85), Melee Weapons +2 (65), Medicine +1 (83), Big Guns +1 (61)
Toughness
Level 30
Sneak +1 (88), Small Guns +1 (82), Energy Weapons +2 (93), Lockpick +2 (73), Unarmed +2 (74), Speech +2 (86), Repair +1 (70), Explosives +2 (73), Barter +2 (87), Science +1 (88), Melee Weapons +1 (76), Medicine +1 (86), Big Guns +2 (73)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Speech)
Bobblehead (Lockpick)
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (100)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
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