Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
108
 
Carry Weight
240
 
Critical Chance
10%
 
Dmg Resist
28%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Comprehension
Computer Whiz
Covert Ops
Cyborg
Demolition Expert
Dream Crusher
Educated
Ghoul Ecology
Hematophage
Impartial Mediation
Intense Training (10)
Life Giver
Light Step
Nerd Rage!
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Rad Regeneration
Scoundrel (2)
Superior Defender
Swift Learner
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 3 PE 3 EN 6 CH 5 IN 9 AG 5 LK 9
Speech, Explosives, and Science
Level 2
Sneak +2 (19), Small Guns +3 (20), Speech +3 (35), Explosives +2 (30), Barter +3 (20), Science +5 (45), Big Guns +1 (20)
Intense Training (ST)
Dream Crusher
Big Book of Science => Science +1 (46)
Bobblehead (Strength)
Level 3
Sneak +1 (20), Energy Weapons +2 (15), Lockpick +7 (20), Unarmed +1 (20), Repair +1 (26), Science +4 (50), Melee Weapons +3 (20)
Intense Training (CH)
Bobblehead (Endurance)
Barkskin
Duck and Cover! => Explosives +1 (31)
Level 4
Energy Weapons +5 (22), Speech +3 (40), Explosives +3 (36), Barter +8 (30)
Intense Training (PE)
Bobblehead (Perception)
Grognak the Barbarian => Melee Weapons +1 (21)
Wired Reflexes
Superior Defender
Level 5
Energy Weapons +1 (25), Lockpick +1 (25), Unarmed +3 (25), Repair +4 (30), Explosives +2 (40), Barter +1 (36), Melee Weapons +4 (25), Big Guns +3 (25)
Scoundrel
Covert Ops
Bobblehead (Charisma)
Hematophage
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (26)
Level 6
Small Guns +2 (25), Speech +3 (50), Explosives +5 (45), Barter +7 (45), Science +2 (55)
Toughness
D.C. Journal of Internal Medicine => Medicine +1 (26)
Rad Regeneration
Bobblehead (Luck)
Level 7
Sneak +5 (25), Lockpick +2 (30), Explosives +5 (50), Medicine +4 (32), Big Guns +3 (29)
Intense Training (IN)
Guns and Bullets => Small Guns +1 (26)
Auto Expert
Bobblehead (Agility)
Level 8
Sneak +3 (30), Small Guns +2 (30), Energy Weapons +5 (30), Unarmed +5 (30), Science +3 (60), Medicine +2 (34)
Impartial Mediation
Bobblehead (Speech)
Ant Might
Chinese Army: Special Ops Training Manual => Sneak +1 (31)
Level 9
Sneak +4 (35), Speech +5 (70), Repair +3 (35), Barter +3 (53), Melee Weapons +3 (30), Medicine +1 (35), Big Guns +1 (30)
Scoundrel
Bobblehead (Barter)
Lying, Congressional Style => Speech +1 (71)
Pitt Fighter
Level 10
Sneak +4 (39), Speech +4 (75), Repair +5 (40), Barter +2 (65), Medicine +5 (40)
Swift Learner
Booster Shot
Tales of a Junktown Jerky Vendor => Barter +1 (66)
Bobblehead (Science)
Level 11
Sneak +1 (40), Lockpick +10 (42), Speech +5 (80), Barter +4 (70)
Intense Training (PE)
Bobblehead (Lockpick)
Nikola Tesla and You => Energy Weapons +1 (33)
Punga Power!
Level 12
Energy Weapons +2 (35), Lockpick +3 (55), Unarmed +1 (31), Explosives +3 (55), Science +10 (80), Big Guns +1 (31)
Life Giver
Bobblehead (Sneak)
Xenotech Expert
Dean's Electronics => Repair +1 (41)
Level 13
Small Guns +5 (35), Unarmed +4 (35), Repair +4 (45), Barter +3 (73), Big Guns +4 (35)
Demolition Expert
Bobblehead (Explosives)
Power Armor Training
Pugilism Illustrated => Unarmed +1 (36)
Level 14
Small Guns +5 (40), Energy Weapons +5 (40), Unarmed +3 (39), Barter +2 (75), Big Guns +5 (40)
Comprehension
Pugilism Illustrated => Unarmed +2 (41)
Bobblehead (Melee Weapons)
Ghoul Ecology
Level 15
Lockpick +5 (60), Unarmed +4 (45), Repair +5 (50), Barter +5 (80), Science +1 (81)
Educated
Duck and Cover! => Explosives +2 (67)
Bobblehead (Medicine)
Level 16
Small Guns +1 (41), Speech +10 (90), Explosives +3 (70), Science +9 (90)
Adamantium Skeleton
Paradise Lost => Speech +2 (92)
Bobblehead (Big Guns)
Level 17
Small Guns +9 (50), Energy Weapons +5 (45), Speech +3 (95), Science +1 (91), Melee Weapons +5 (45)
Action Boy/Girl
Tumblers Today => Lockpick +2 (62)
Bobblehead (Small Guns)
Level 18
Energy Weapons +5 (50), Speech +5 (100), Science +9 (100), Melee Weapons +4 (49)
Better Criticals
Lying, Congressional Style => Speech +2 (100)
Bobblehead (Energy Weapons)
Level 19
Sneak +9 (59), Lockpick +8 (72), Unarmed +5 (50), Melee Weapons +1 (50)
Intense Training (PE)
Bobblehead (Intelligence)
Big Book of Science => Science +2 (100)
Level 20
Sneak +1 (60), Energy Weapons +3 (65), Lockpick +3 (75), Unarmed +10 (60), Explosives +3 (75), Big Guns +3 (53)
Computer Whiz
Bobblehead (Unarmed)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Level 21
Repair +4 (54), Melee Weapons +4 (54), Medicine +8 (60), Big Guns +7 (60)
Cyborg
Grognak the Barbarian => Melee Weapons +2 (56)
Bobblehead (Repair)
Level 22
Sneak +3 (63), Energy Weapons +5 (80), Lockpick +5 (80), Repair +1 (65), Explosives +5 (80), Melee Weapons +4 (60)
Puppies!
Duck and Cover! => Explosives +2 (82)
Level 23
Sneak +7 (70), Small Guns +3 (63), Explosives +3 (85), Big Guns +10 (70)
Light Step
Guns and Bullets => Small Guns +2 (65)
Level 24
Small Guns +5 (70), Repair +5 (70), Explosives +3 (88), Melee Weapons +5 (65), Medicine +5 (65)
Nerd Rage!
Duck and Cover! => Explosives +2 (90)
Level 25
Sneak +3 (73), Explosives +10 (100), Melee Weapons +5 (70), Medicine +5 (70)
Intense Training (EN)
Nikola Tesla and You => Energy Weapons +2 (82)
Level 26
Sneak +2 (75), Energy Weapons +5 (87), Unarmed +3 (75), Melee Weapons +5 (75), Big Guns +8 (80)
Warmonger
Nikola Tesla and You => Energy Weapons +2 (89)
Level 27
Sneak +5 (82), Small Guns +2 (74), Energy Weapons +1 (90), Repair +5 (75), Melee Weapons +5 (80), Medicine +5 (75)
Intense Training (AG)
Dean's Electronics => Repair +2 (77)
Level 28
Sneak +3 (85), Small Guns +1 (75), Energy Weapons +10 (100), Unarmed +5 (82), Repair +3 (80), Medicine +1 (76)
Intense Training (EN)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
Level 29
Sneak +5 (92), Small Guns +5 (82), Unarmed +3 (85), Medicine +4 (80), Big Guns +6 (90)
Intense Training (AG)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
Level 30
Sneak +8 (100), Small Guns +6 (90), Barter +1 (85), Big Guns +8 (100)
Almost Perfect
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Grognak the Barbarian => Melee Weapons +2 (88)
Dean's Electronics => Repair +2 (82)
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (82)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (84)
Pugilism Illustrated => Unarmed +2 (87)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (86)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Pugilism Illustrated => Unarmed +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Guns and Bullets => Small Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Dean's Electronics => Repair +2 (100)
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