Level 1
ST 4 PE 6 EN 5 CH 1 IN 9 AG 8 LK 7
Speech, Repair, and Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Grognak the Barbarian => Melee Weapons +1 (27)
Level 2
Small Guns +1 (35), Lockpick +5 (50), Science +14 (50)
Lady Killer/Black Widow
Rad Regeneration
Level 3
Lockpick +10 (60), Science +10 (60)
Intense Training (EN)
Level 4
Lockpick +15 (75), Explosives +5 (35)
Educated
Ant Sight
Level 5
Speech +5 (40), Explosives +3 (40), Science +15 (75)
Entomologist
Level 6
Small Guns +23 (58)
Toughness
Barkskin
Level 7
Sneak +6 (40), Small Guns +17 (75)
Bloody Mess
Level 8
Sneak +10 (50), Small Guns +2 (77), Medicine +11 (47)
Commando
Covert Ops
Power Armor Training
Level 9
Speech +8 (48), Science +2 (80), Medicine +13 (60)
Rad Resistance
Level 10
Speech +23 (71)
Finesse
Wired Reflexes
Level 11
Sneak +19 (69), Speech +4 (75)
Intense Training (EN)
Level 12
Repair +23 (74)
Silent Running
Superior Defender
Ghoul Ecology
Level 13
Sneak +1 (80), Repair +6 (80), Medicine +16 (76)
Sniper
Level 14
Explosives +10 (50), Melee Weapons +9 (36), Medicine +4 (80)
Cyborg
Punga Power!
Level 15
Melee Weapons +23 (59)
Robotics Expert
Pitt Fighter
Booster Shot
Auto Expert
Level 16
Energy Weapons +2 (44), Melee Weapons +21 (80)
Better Criticals
Level 17
Unarmed +23 (55)
Action Boy/Girl
Hematophage
Level 18
Unarmed +15 (70), Explosives +8 (58)
Life Giver
Level 19
Energy Weapons +1 (45), Explosives +22 (80)
Paralyzing Palm
Level 20
Sneak +10 (90), Small Guns +10 (90), Big Guns +3 (35)
Grim Reaper's Sprint
Xenotech Expert
Level 21
Repair +10 (90), Science +10 (90), Big Guns +3 (38)
Solar Powered
Level 22
Lockpick +10 (90), Medicine +10 (90), Big Guns +3 (56)
Size Matters
Level 23
Explosives +10 (90), Barter +9 (29), Big Guns +4 (75)
Size Matters
Level 24
Barter +23 (52)
Size Matters
Level 25
Barter +23 (75)
Ninja
Level 26
Energy Weapons +23 (68)
Nerves of Steel
Level 27
Energy Weapons +22 (90), Unarmed +1 (71)
Pyromaniac
Level 28
Sneak +5 (95), Small Guns +5 (95), Unarmed +3 (74), Repair +5 (95), Science +5 (95)
Rad Absorption
Level 29
Unarmed +14 (88), Speech +1 (76), Barter +1 (76), Melee Weapons +7 (87)
Rad Tolerance
Level 30
Energy Weapons +2 (95), Lockpick +2 (95), Unarmed +4 (95), Speech +4 (95), Explosives +2 (95), Barter +3 (94), Medicine +4 (95), Big Guns +2 (95)
Almost Perfect
Ranger Battle Armor: +1 Luck, +5 AP, +10 Small Guns
Poplars Hood: +1 Agility, +10 Sneak (I personally get this instead of Barkskin on a gun build)
Ledeux's Hockey Mask: +25 AP ( Using the Steath Armor Glitch )
Lucky Eight Ball: +1 Luck
Yew's Charm: +10 Speech
Reservists Rifle for the reduced AP and DPS advantage over the other sniper rifles. The 3 shot clip sucks though.
Final S.P.E.C.I.A.L.
Strength - 9
Perception - 9
Endurance - 9
Charisma - 9
Intelligence - 10
Agility - 10
Luck - 10
Max critical chance as well as max critical damage.
With books all skills will be 100