Level 1
ST 5 PE 5 EN 5 CH 1 IN 9 AG 7 LK 8
Small Guns, Repair, and Lockpick
Ant Sight
Level 2
Small Guns +6 (46), Speech +4 (12), Repair +6 (50), Barter +3 (11)
Gun Nut
Level 3
Small Guns +6 (57), Speech +4 (16), Repair +6 (61), Barter +3 (14)
Gun Nut
Level 4
Small Guns +6 (63), Speech +4 (20), Repair +6 (67), Barter +3 (17)
Educated
Level 5
Small Guns +1 (64), Lockpick +17 (50), Repair +3 (70), Barter +1 (18)
Comprehension
Level 6
Small Guns +6 (70), Speech +8 (28), Repair +6 (76), Barter +2 (20)
Toughness
Level 7
Small Guns +10 (80), Lockpick +3 (53), Speech +5 (33), Repair +4 (80)
Gunslinger
Bobblehead (Strength)
Bobblehead (Repair)
Bobblehead (Medicine)
Level 8
Lockpick +22 (75)
Scrounger
Level 9
Speech +1 (34), Science +21 (45)
Commando
Level 10
Sneak +13 (33), Speech +6 (40), Science +3 (48)
Finesse
Level 11
Sneak +14 (47), Science +2 (50), Medicine +6 (40)
Entomologist
Level 12
Sneak +7 (54), Science +15 (65)
Sniper
Level 13
Sneak +6 (70), Energy Weapons +6 (24), Speech +10 (50)
Silent Running
Level 14
Sneak +10 (80), Energy Weapons +12 (36)
Lawbringer
Level 15
Energy Weapons +2 (48), Medicine +20 (60)
Cyborg
Level 16
Energy Weapons +22 (70)
Action Boy/Girl
Level 17
Energy Weapons +10 (80), Lockpick +2 (77), Speech +10 (60)
Better Criticals
Level 18
Lockpick +3 (80), Explosives +7 (25), Science +10 (75), Big Guns +2 (18)
Concentrated Fire
Level 19
Lockpick +20 (100), Science +2 (77)
Robotics Expert
Level 20
Explosives +19 (44), Science +3 (80)
Grim Reaper's Sprint
Level 21
Explosives +22 (66)
Pyromaniac
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (65)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Grognak the Barbarian => Melee Weapons +2 (31)
Duck and Cover! => Explosives +2 (81)
Guns and Bullets => Small Guns +2 (95)
Lying, Congressional Style => Speech +2 (75)
Nikola Tesla and You => Energy Weapons +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (33)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Tumblers Today => Lockpick +2 (100)
Pugilism Illustrated => Unarmed +2 (31)
Paradise Lost => Speech +2 (77)
Level 22
Energy Weapons +4 (99), Explosives +19 (100)
Chem Resistant
Level 23
Sneak +5 (100), Small Guns +5 (100), Energy Weapons +1 (100), Speech +3 (80), Science +5 (100), Big Guns +4 (37)
Quantum Chemist
Xenotech Expert
Level 24
Big Guns +23 (60)
Mysterious Stranger
Grognak the Barbarian => Melee Weapons +2 (33)
Grognak the Barbarian => Melee Weapons +2 (35)
Pugilism Illustrated => Unarmed +2 (33)
Pugilism Illustrated => Unarmed +2 (35)
Pugilism Illustrated => Unarmed +2 (37)
Level 25
Unarmed +23 (60)
Mister Sandman
Level 26
Melee Weapons +23 (58)
Nerves of Steel
Level 27
Unarmed +10 (70), Repair +3 (100), Big Guns +10 (70)
Paralyzing Palm
Level 28
Unarmed +5 (75), Melee Weapons +12 (70), Medicine +1 (66), Big Guns +5 (75)
Demolition Expert
Level 29
Unarmed +5 (80), Melee Weapons +5 (75), Medicine +8 (74), Big Guns +5 (80)
Demolition Expert
Pugilism Illustrated => Unarmed +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
Grognak the Barbarian => Melee Weapons +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Level 30
Unarmed +8 (96), Barter +1 (54), Melee Weapons +8 (91), Medicine +2 (80), Big Guns +4 (90)
Almost Perfect