Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Child at Heart
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training (3)
Lady Killer/Black Widow
Lead Belly
Light Step
Mysterious Stranger
Nerves of Steel
Night Person
Pitt Fighter
Power Armor Training
Punga Power!
Rad Absorption
Rad Regeneration
Rad Tolerance
Robotics Expert
Silent Running
Sniper
Solar Powered
Strong Back
Superior Defender
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Lockpick, Science, and Repair
Bobblehead (Medicine)
Level 2
Lockpick +10 (40), Repair +10 (50)
Intense Training (ST)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Repair)
Bobblehead (Lockpick)
Bobblehead (Barter)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Endurance)
Level 3
Speech +10 (35), Science +10 (50)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Ant Sight
Level 4
Sneak +4 (31), Speech +15 (50), Explosives +1 (30)
Educated
Level 5
Sneak +19 (50), Explosives +4 (34)
Comprehension
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Tumblers Today => Lockpick +2 (56)
Tumblers Today => Lockpick +2 (58)
Tumblers Today => Lockpick +2 (60)
Tumblers Today => Lockpick +2 (62)
Tumblers Today => Lockpick +2 (64)
Tumblers Today => Lockpick +2 (66)
Tumblers Today => Lockpick +2 (68)
Tumblers Today => Lockpick +2 (70)
Tumblers Today => Lockpick +2 (72)
Tumblers Today => Lockpick +2 (74)
Tumblers Today => Lockpick +2 (76)
Tumblers Today => Lockpick +2 (78)
Tumblers Today => Lockpick +2 (80)
Tumblers Today => Lockpick +2 (82)
Tumblers Today => Lockpick +2 (84)
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Level 6
Barter +15 (40), Science +8 (100)
Child at Heart
Rad Regeneration
Level 7
Barter +10 (50), Medicine +13 (48)
Toughness
Auto Expert
Level 8
Explosives +16 (50), Melee Weapons +6 (35), Medicine +1 (49)
Strong Back
Pitt Fighter
Level 9
Melee Weapons +15 (50), Medicine +1 (50), Big Guns +7 (24)
Bloody Mess
Booster Shot
Level 10
Big Guns +23 (47)
Finesse
Barkskin
Level 11
Energy Weapons +20 (39), Big Guns +3 (50)
Night Person
Punga Power!
Level 12
Small Guns +12 (39), Energy Weapons +11 (50)
Silent Running
Ghoul Ecology
Level 13
Small Guns +11 (50), Unarmed +12 (39)
Sniper
Superior Defender
Level 14
Unarmed +11 (50), Medicine +10 (60), Big Guns +2 (52)
Adamantium Skeleton
Level 15
Energy Weapons +10 (70), Speech +5 (55), Big Guns +8 (60)
Cyborg
Level 16
Small Guns +8 (58), Speech +5 (60), Explosives +10 (60)
Action Boy/Girl
Level 17
Small Guns +2 (60), Unarmed +1 (51), Barter +10 (60), Melee Weapons +10 (60)
Better Criticals
Level 18
Sneak +10 (70), Unarmed +9 (60), Speech +4 (64)
Light Step
Level 19
Speech +6 (70), Repair +15 (75), Melee Weapons +2 (62)
Concentrated Fire
Level 20
Melee Weapons +8 (70), Big Guns +15 (75)
Grim Reaper's Sprint
Power Armor Training
Level 21
Small Guns +10 (70), Energy Weapons +5 (75), Unarmed +8 (70)
Intense Training (EN)
Level 22
Explosives +10 (70), Barter +3 (63), Medicine +10 (70)
Solar Powered
Level 23
Explosives +5 (75), Barter +12 (75), Melee Weapons +1 (71), Medicine +5 (75)
Mysterious Stranger
Hematophage
Wired Reflexes
Level 24
Sneak +5 (77), Small Guns +5 (77), Unarmed +4 (74), Speech +5 (75), Melee Weapons +4 (75)
Intense Training (AG)
Level 25
Sneak +3 (80), Small Guns +3 (80), Unarmed +1 (75), Speech +15 (90), Big Guns +1 (78)
Robotics Expert
Level 26
Energy Weapons +5 (80), Repair +5 (80), Barter +1 (76), Melee Weapons +5 (80), Medicine +5 (80), Big Guns +2 (80)
Nerves of Steel
Level 27
Unarmed +5 (80), Repair +9 (89), Explosives +5 (80), Barter +4 (80)
Rad Tolerance
Level 28
Sneak +10 (90), Energy Weapons +2 (82), Repair +1 (90), Medicine +10 (90)
Rad Absorption
Covert Ops
Bobblehead (Charisma)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Science)
Level 29
Small Guns +7 (90), Explosives +8 (88), Barter +8 (90)
Lead Belly
Level 30
Energy Weapons +3 (100), Unarmed +10 (96), Speech +8 (100), Explosives +2 (96)
Almost Perfect
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Duck and Cover! => Explosives +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Paradise Lost => Speech +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (88)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Dean's Electronics => Repair +2 (100)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
ccdude14, over 13 years ago:
Level One: Focus on our ability to get into locked doors/computer terminals for getting to our Bobble-Heads first. Hold back but collect as many books as possible with more of a Focus on getting the "Sneak" and "Repair" books as they'll give me an easier time with filching keys and getting by enemies so I don't have to level up.

Repair makes it easier for me to run through as it'll mean less material.

I've also taken an Intense training for Strength and to be ready for a perk for more carry weight.
ccdude14, over 13 years ago:
Level Two: I'll spend a LONG time getting whatever Bobble-heads I can get my hands on without completing the game or any quest that will push me into another level. I hesitate on the Death Claw Sanctuary but manage with some quick feet and thought they're faster they do have a bit of a blind-spot and with just the right amount of sneaking I make it out with a sliver of health and with only just enough experience to level myself up to 3.

Also by now I've managed to collect quite a few Skill Books and am only waiting to use them.
ccdude14, over 13 years ago:
Level Three: I'm winding down on the Bobble-heads while having gotten a number of skill-books. There are still a few out of my reach either due to low skills or just being a quest I don't want to complete.

Yao Gaui sucked and I've complete the "THEM!"(Or Those, can't remember) quest for the level up.

I took the Lady Killer/Black Widow perk earlier for the unique dialogue options since I know how much more fun that can be, limited as it is.

I've taken the Educated perk though I know with clever choices I can max my skills earlier, still, it helps make the max'ing earlier and leaves me breathing room so I don't have to get EVERYTHING.
ccdude14, over 13 years ago:
Level Four: FINALLY I have my Comprehension perk so I can start using all of those Spec Ops, Lockpick and science perks. Although I have books on almost all of my skills I'm going to wait on some of those that aren't absolutely essential except in VATS, it'll make it easier to know which I need to bring to 50 first.

Once I hit 50 though...
ccdude14, over 13 years ago:
Level Five: Itching to start doing quests, a lot of skill books out of my reach and I'm holding back on others' as they're non-essential. In stand-up fights I'm sticking to the Chinese Assault Rifles as the ammo is still abundant here.

I take the Child At Heart Perk knowing I'll get to those quests eventually.

Impatient with Science, not waiting until practically the end of the game just to be able to get into every door.

By now I know I'm set in where I'm going to head with my stats, everything is pretty much set right in front of me and I'm not even worrying about skill-books any-more despite collecting a bunch of them, most of the rest will come when I get near the end.
ccdude14, over 13 years ago:
Level Six: NOW it's getting fun. With the added Toughness perk I can start going back to those areas I had to "Run" through for Bobble-Heads/Skill-Books and have my revenge.

Moira's been a help and most of the quests are right in the area.

Not so worried about stats now. I know about the perk for all 9's and regret(a little) not waiting for the Bobble-Heads, Yet, I'll live, 9 is all I'd need anyway. Perfectionist or not I only have so much sanity.
ccdude14, over 13 years ago:
Level Seven:
Started "The Pitt" and picked up all the Ingots(ugh, it feels worse than the Skill-books), well worth it with the Auto Axpert perk. Increased my Melee Weapons to match and looking forward to jumping into a fray with my new toy.

Nothing too exciting level'ing wise but all of the pre-set up is starting to feel like it's worth it.

And yes, this is all recollection.
ccdude14, over 13 years ago:
Level Eight: Well, the Pitt fight was...interesting, didn't think I'd need to use my Rad-Away so quickly but at least I survived and knowing I'll be picking up the Bloody Mess Perk soon makes it even more worth it.

More points for Melee weapons, bringing it to a solid 50.

Looking a little harder at the Big Guns, there's a LOT of close quarters/Long Distance fights that make those bigger guns a bit more useful.
ccdude14, over 13 years ago:
Level Nine: Finally completed The Pitt, fun enough to try again some time, may actually be fun to download/re-download though not looking for to ingot collecting.

Not really much in the way of Interesting perks in Level 10, there are two that are fun game-play wise but Finesse is really the only one worth anything out of the bunch.

Big Guns get a huge boost, may consider pushing it to 100 after putting the others' to 50.
ccdude14, over 13 years ago:
Level 10: Starting to see more Energy Weapon Ammo.

Sorry Harold...

More energy points. Have three fun weapon types now, big guns, Auto-Axe's and Energy Weapons make Bloody Mess...fun...to say the least.
ccdude14, over 13 years ago:
Level 11: Way more interesting perks, but, to start with on Point Lookout being able to sneak while running is more interesting.

On that, started Point Look Out and punga's are...interesting.

Had to choose between pushing Hand-to-Hand first or Small Guns and Hand-to-Hand, to put it mildly, sucks. I've found the Power-Gloves by now but as neat as they are in VATS they're only mildly useful close up, a good Magnum'll take care of those nasty Rad Ghouls' fast enough as will a Baseball bat to the face.
ccdude14, over 13 years ago:
Level 12:
Tough choice having to choose between getting Sniper or Robotics Expert now, on one hand Robo Expert provides an instant kill for sneak characters, yet, so does Sniper to a degree. I haven't seen ENOUGH robots through-out but I know I will...still, Sniper applies to the majority of the enemies.

Things are starting to balance out, finally.
ccdude14, over 13 years ago:
Level 13:

More difficult choices with perks but fortunately one follows the other. Need Medicine skills for future Cyborg. Finished Point Lookout.

Ge
ccdude14, over 13 years ago:
Level 14:
Yay Cyborg.

Setting to 60, NOT looking forward to future skill book collecting.
ccdude14, over 13 years ago:
Level 15:
Combat with VATS, especially on the harder difficult, is definitely getting more fun, using it more and more to get by some of the harder stuff. Going through some of the Main quests to get to more bobble-heads.

ccdude14, over 13 years ago:
Level 16:
OK, we're now officially power-housing even the difficult areas of the game.
ccdude14, over 13 years ago:
Level 17:
Level 18 perks not too fantastic, better taken later in any case. Quests are getting done a lot faster and because of the world travelling for books/bobble-heads earlier it's a LOT faster than it would be otherwise.

ccdude14, over 13 years ago:
Level 18:
Concentrated fire isn't the best of the perks but most of the other useful perks at this point are really only for those who refuse to do a re-load or who don't save often, if they gave unlimited retried...maybe.

Paralyzing Palm requires me to get close to some pretty nasty baddies for it to be useful. On a different build with more health/endurance on a strict melee it'd be a good opener but I prefer to sneak and hit from afar or run in with big guns.

On the plus side, yay for better repair, my extra weapons have been added and my previously awesome big guns have just gotten better.
ccdude14, over 13 years ago:
Level 19:
Hated missing out on Solar Powered but where I'm starting to see more and more difficult Mutants/Super Mutants Grim Reapers will be a LIFE-SAVER.
Picked up Power Armor Training and finally started wearing that Medic Armor. Yummy.
ccdude14, over 13 years ago:
Level 20:
I know that none of the three Level 22 Perks are of any use and being able to regenerate health in direct sunlight, even if I have to sacrifice another perk to get to it is worth it so I'll take an intense training so I can take Solar Powered on Level 22.

Still not an easy game but most of it can be barrelled through at least.
ccdude14, over 13 years ago:
Level 21:
Finally picked up Solar Powered, with Grim Reapers' Sprint and Night Person Perk Fire-Fights are a LOT easier to survive through.
ccdude14, over 13 years ago:
Level 22:
I doubt I'll ever SEE Mysterious Stranger, yet, even so it's an interesting perk and better than the others'. Eventually I'll probably pick up Quantum/Puppies if there's absolutely nothing else...still...
ccdude14, over 13 years ago:
Level 23:
Oh look, no great choices, may as well go for nerves of steel.
ccdude14, over 13 years ago:
Level 24:
Should've chosen Robo Expert Sooner, but held back on completing more of the game. At least I finally have it.
ccdude14, over 13 years ago:
Level 25:
Beat the game at this point. Started Anchorage DLC.
ccdude14, over 13 years ago:
Level 26:
At the very least it looks like I won't have to do as much skill book hunting. I've been using them on/off but haven't been using them to max.
Taken Rad perk, not great but not the worst perk either, coupled with Moira's perk it almost makes it seem worthwhile to keep a little radiation at a time.
ccdude14, over 13 years ago:
Level 27:
Rad Absorption definitely worth it and wishing I could have chosen such a perk a LOOOONG time ago, you know, when it was USEFUL. Oh well. About finished with Operation Anchorage and grateful for the Robo Expert.
ccdude14, over 13 years ago:
Level 28:
With all of the Rad Heavy Perks I may as well take Lead Belly, nothing else that's really useful, sad too since the last 2 look great.

Forgot to add the other Bobble-Heads earlier, finished them a while ago.
ccdude14, over 13 years ago:
Level 29:
Finally here, yay. Great perks and a game that, even at the toughest difficult, is 10 times easier. Well, it was a long road but at least it's over.


Until I start again.
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