Strength
8
 
Perception
10
 
Endurance
10
 
Charisma
4
 
Intelligence
6
 
Agility
10
 
Luck
8
 
Action Points
110
 
Carry Weight
280
 
Critical Chance
13%
 
Dmg Resist
18%
 
Hit Points
480
 
Melee Damage
4.0
 
Skill Points
16
 
Barter
62
 
Big Guns
60
 
Energy Weapons
60
 
Explosives
60
 
Lockpick
60
 
Medicine
60
 
Melee Weapons
60
 
Repair
60
 
Science
60
 
Small Guns
60
 
Sneak
60
 
Speech
62
 
Unarmed
61
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Covert Ops
Dream Crusher
Finesse
Hematophage
Intense Training (8)
Pitt Fighter
Power Armor Training
Rad Regeneration
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 6 PE 3 EN 9 CH 2 IN 5 AG 9 LK 6
Speech, Barter, Lockpick
Bobblehead (Medicine)
Level 2
Speech +15 (40)
Intense Training (LK)
Bobblehead (Intelligence)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Big Guns)
Bobblehead (Science)
Bobblehead (Sneak)
Ant Might
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Small Guns)
Bobblehead (Barter)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Strength)
Level 3
Small Guns +1 (37), Energy Weapons +5 (31), Lockpick +1 (42), Unarmed +1 (37), Speech +1 (53), Repair +1 (29), Explosives +1 (27), Barter +1 (38), Science +1 (29), Melee Weapons +1 (33), Big Guns +1 (37), Medicine +1 (29)
Intense Training (PE)
Wired Reflexes
Rad Regeneration
Power Armor Training
Pitt Fighter
Hematophage
Dream Crusher
Covert Ops
Booster Shot
Barkskin
Auto Expert
Level 4
Energy Weapons +2 (33), Repair +4 (33), Explosives +6 (33), Medicine +4 (33)
Comprehension
Big Book of Science => Science +2 (34)
Chinese Army: Special Ops Training Manual => Sneak +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (35)
Dean's Electronics => Repair +2 (35)
Duck and Cover! => Explosives +2 (35)
Grognak the Barbarian => Melee Weapons +2 (35)
Guns and Bullets => Small Guns +2 (42)
Lying, Congressional Style => Speech +2 (55)
Nikola Tesla and You => Energy Weapons +2 (35)
Paradise Lost => Speech +2 (57)
Pugilism Illustrated => Unarmed +2 (39)
Tales of a Junktown Jerky Vendor => Barter +2 (40)
Tumblers Today => Lockpick +2 (47)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (39)
Level 5
Unarmed +11 (50), Sneak +5 (43)
Intense Training (PE)
Level 6
Barter +10 (50), Big Guns +6 (45)
Bloody Mess
Level 7
Energy Weapons +11 (48), Big Guns +5 (50)
Toughness
Level 8
Energy Weapons +2 (50), Lockpick +1 (50), Explosives +13 (50)
Strong Back
Level 9
Melee Weapons +1 (36), Medicine +15 (50)
Commando
Level 10
Repair +2 (37), Melee Weapons +14 (50)
Finesse
Level 11
Repair +13 (50), Science +3 (37)
Intense Training (PE)
Level 12
Barter +2 (52), Science +13 (50), Big Guns +1 (51)
Sniper
Level 13
Small Guns +7 (49), Repair +2 (52), Science +2 (52), Melee Weapons +2 (52), Big Guns +1 (52), Medicine +2 (52)
Intense Training (PE)
Level 14
Small Guns +3 (52), Unarmed +2 (52), Sneak +11 (54)
Adamantium Skeleton
Level 15
Small Guns +5 (57), Unarmed +5 (57), Sneak +3 (57), Science +3 (55)
Intense Training (PE)
Level 16
Repair +5 (57), Science +2 (57), Melee Weapons +5 (57), Medicine +4 (56)
Action Boy/Girl
Level 17
Energy Weapons +1 (57), Lockpick +1 (57), Explosives +1 (57), Barter +6 (58), Big Guns +6 (58), Medicine +1 (57)
Better Criticals
Level 18
Small Guns +2 (59), Unarmed +2 (59), Speech +2 (59), Sneak +2 (59), Repair +2 (59), Science +2 (59), Melee Weapons +2 (59), Medicine +2 (59)
Intense Training (PE)
Level 19
Small Guns +1 (60), Energy Weapons +1 (60), Lockpick +1 (60), Unarmed +2 (61), Speech +1 (62), Sneak +1 (60), Repair +1 (60), Explosives +1 (60), Barter +2 (62), Science +1 (60), Melee Weapons +1 (60), Big Guns +2 (60), Medicine +1 (60)
Intense Training (CH)
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