Strength
8
 
Perception
7
 
Endurance
6
 
Charisma
6
 
Intelligence
7
 
Agility
7
 
Luck
7
 
Action Points
79
 
Carry Weight
230
 
Critical Chance
7%
 
Dmg Resist
10%
 
Hit Points
280
 
Melee Damage
4.0
 
Skill Points
20
 
Barter
30
 
Big Guns
18
 
Energy Weapons
20
 
Explosives
20
 
Lockpick
70
 
Medicine
43
 
Melee Weapons
22
 
Repair
70
 
Science
63
 
Small Guns
46
 
Sneak
20
 
Speech
41
 
Unarmed
18
 
Ant Might
Covert Ops
Educated
Gunslinger
Rad Regeneration
Swift Learner (3)
Toughness
Level 1
ST 6 PE 6 EN 5 CH 5 IN 6 AG 6 LK 6
Repair, Lockpick, and Speech
Bobblehead (Strength)
Covert Ops
D.C. Journal of Internal Medicine => Medicine +1 (18)
D.C. Journal of Internal Medicine => Medicine +1 (19)
Level 2
Lockpick +3 (38), Repair +8 (40), Science +5 (25)
Swift Learner
Bobblehead (Agility)
Rad Regeneration
Lying, Congressional Style => Speech +1 (31)
Bobblehead (Barter)
Level 3
Lockpick +7 (45), Repair +5 (45), Science +4 (29)
Swift Learner
Bobblehead (Lockpick)
Bobblehead (Medicine)
Level 4
Lockpick +5 (60), Repair +5 (50), Science +6 (35)
Swift Learner
Bobblehead (Luck)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Ant Might
Big Book of Science => Science +1 (37)
Guns and Bullets => Small Guns +1 (24)
Tales of a Junktown Jerky Vendor => Barter +1 (29)
Bobblehead (Intelligence)
Level 5
Speech +6 (40), Repair +4 (57), Barter +1 (30), Science +6 (45)
Educated
Bobblehead (Repair)
Bobblehead (Small Guns)
Level 6
Small Guns +6 (40), Lockpick +6 (69), Repair +3 (70), Science +5 (50)
Toughness
Bobblehead (Science)
Big Book of Science => Science +1 (61)
Guns and Bullets => Small Guns +1 (41)
Level 7
Small Guns +5 (46), Lockpick +1 (70), Speech +1 (41), Science +2 (63), Medicine +11 (43)
Gunslinger
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