Strength
6
 
Perception
5
 
Endurance
8
 
Charisma
4
 
Intelligence
6
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
270
 
Melee Damage
3.0
 
Skill Points
16
 
Barter
20
 
Big Guns
21
 
Energy Weapons
30
 
Explosives
15
 
Lockpick
30
 
Medicine
17
 
Melee Weapons
17
 
Repair
37
 
Science
17
 
Small Guns
25
 
Sneak
19
 
Speech
13
 
Unarmed
21
 
Gun Nut
Level 1
ST 6 PE 5 EN 8 CH 4 IN 6 AG 5 LK 6
Lockpick, Repair, and Energy Weapons
Level 2
Sneak +4 (19), Small Guns +5 (25), Barter +7 (20)
Gun Nut
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