Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
9%
 
Dmg Resist
25%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
59
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
64
 
Action Boy/Girl
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Cannibal
Child at Heart
Comprehension
Cyborg
Educated
Hematophage
Intense Training (10)
Lady Killer/Black Widow
Lawbringer
Life Giver
Mysterious Stranger
Nerves of Steel
Power Armor Training
Quantum Chemist
Rad Regeneration
Sniper
Strong Back
Tag!
Toughness
Xenotech Expert
Level 1
ST 6 PE 5 EN 5 CH 5 IN 8 AG 5 LK 6
Lockpick, Medicine, and Science
Bobblehead (Medicine)
Level 2
Energy Weapons +1 (16), Speech +5 (20), Repair +4 (27), Explosives +1 (16), Barter +5 (20), Melee Weapons +1 (18), Big Guns +1 (16)
Intense Training (IN)
Bobblehead (Intelligence)
Bobblehead (Strength)
Level 3
Sneak +5 (20), Small Guns +5 (20), Energy Weapons +2 (18), Lockpick +2 (32), Unarmed +1 (18), Repair +1 (30), Explosives +2 (18), Big Guns +2 (20)
Intense Training (EN)
Ant Sight
Rad Regeneration
Big Book of Science => Science +1 (41)
Lying, Congressional Style => Speech +1 (21)
Level 4
Sneak +2 (22), Small Guns +2 (22), Energy Weapons +2 (22), Speech +5 (26), Explosives +2 (22), Barter +2 (22), Science +3 (44), Big Guns +2 (22)
Educated
Level 5
Sneak +3 (25), Small Guns +3 (25), Energy Weapons +1 (23), Lockpick +6 (40), Speech +4 (30), Repair +2 (32), Barter +3 (25), Science +1 (45)
Comprehension
Big Book of Science => Science +2 (47)
Chinese Army: Special Ops Training Manual => Sneak +2 (27)
Duck and Cover! => Explosives +2 (24)
Pugilism Illustrated => Unarmed +2 (20)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Big Book of Science => Science +2 (49)
Level 6
Sneak +3 (30), Small Guns +5 (30), Energy Weapons +2 (25), Lockpick +5 (45), Explosives +1 (25), Barter +3 (30), Science +1 (50), Medicine +3 (55)
Bloody Mess
Level 7
Sneak +1 (33), Small Guns +1 (33), Lockpick +5 (50), Speech +5 (35), Repair +3 (35), Barter +5 (35), Big Guns +3 (25)
Intense Training (AG)
Level 8
Energy Weapons +3 (28), Speech +5 (40), Repair +5 (40), Barter +5 (40), Medicine +5 (60)
Strong Back
Level 9
Energy Weapons +2 (30), Lockpick +2 (52), Repair +5 (45), Explosives +5 (30), Science +2 (52), Medicine +2 (62), Big Guns +5 (30)
Intense Training (CH)
Level 10
Sneak +2 (35), Small Guns +2 (35), Lockpick +3 (57), Speech +3 (45), Repair +3 (48), Barter +3 (45), Science +4 (56), Medicine +3 (65)
Intense Training (PE)
Level 11
Energy Weapons +4 (36), Lockpick +3 (60), Repair +2 (50), Explosives +3 (35), Science +4 (60), Medicine +2 (67), Big Guns +5 (35)
Mysterious Stranger
Dean's Electronics => Repair +2 (52)
Nikola Tesla and You => Energy Weapons +2 (38)
Lying, Congressional Style => Speech +2 (47)
Lying, Congressional Style => Speech +2 (49)
Tales of a Junktown Jerky Vendor => Barter +2 (47)
Tales of a Junktown Jerky Vendor => Barter +2 (49)
Guns and Bullets => Small Guns +2 (37)
Tumblers Today => Lockpick +2 (62)
Pugilism Illustrated => Unarmed +2 (22)
Level 12
Sneak +5 (40), Small Guns +3 (40), Energy Weapons +2 (40), Lockpick +3 (65), Speech +1 (50), Repair +3 (55), Explosives +1 (36), Barter +1 (50), Medicine +3 (70), Big Guns +1 (36)
Sniper
Level 13
Lockpick +5 (71), Repair +5 (61), Explosives +4 (41), Medicine +5 (76), Big Guns +4 (41)
Intense Training (LK)
Level 14
Sneak +1 (42), Small Guns +1 (42), Energy Weapons +1 (42), Lockpick +4 (75), Unarmed +1 (24), Speech +4 (55), Repair +4 (65), Explosives +1 (42), Barter +1 (52), Science +4 (65), Big Guns +1 (42)
Lawbringer
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Level 15
Sneak +2 (47), Small Guns +2 (47), Energy Weapons +2 (57), Lockpick +3 (91), Speech +3 (61), Explosives +2 (47), Barter +2 (57), Melee Weapons +1 (23), Medicine +4 (81), Big Guns +2 (47)
Intense Training (LK)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Science)
Bobblehead (Repair)
Level 16
Sneak +1 (58), Small Guns +1 (58), Energy Weapons +3 (75), Lockpick +1 (92), Unarmed +1 (28), Speech +1 (72), Repair +2 (78), Explosives +3 (60), Barter +3 (70), Science +2 (78), Melee Weapons +1 (24), Medicine +1 (82), Big Guns +3 (60)
Tag! (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Level 17
Sneak +2 (60), Small Guns +2 (60), Lockpick +3 (95), Unarmed +2 (40), Speech +4 (76), Repair +2 (80), Science +2 (80), Melee Weapons +2 (36), Medicine +4 (86)
Cyborg
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Big Book of Science => Science +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Level 18
Sneak +1 (65), Energy Weapons +5 (90), Lockpick +5 (100), Speech +4 (80), Melee Weapons +4 (40), Medicine +4 (90)
Better Criticals
Level 19
Small Guns +2 (62), Repair +5 (85), Barter +6 (76), Medicine +10 (100)
Intense Training (PE)
Level 20
Small Guns +3 (65), Energy Weapons +3 (95), Repair +5 (90), Explosives +3 (65), Barter +4 (80), Big Guns +5 (65)
Intense Training (ST)
Level 21
Sneak +10 (75), Small Guns +10 (75), Melee Weapons +3 (47)
Intense Training (ST)
Level 22
Speech +5 (85), Explosives +5 (70), Barter +5 (85), Melee Weapons +3 (50), Big Guns +5 (70)
Lady Killer/Black Widow
Level 23
Sneak +1 (76), Small Guns +1 (76), Energy Weapons +5 (100), Unarmed +6 (46), Repair +10 (100)
Child at Heart
Level 24
Sneak +4 (80), Small Guns +4 (80), Unarmed +4 (50), Speech +5 (90), Explosives +1 (71), Barter +5 (90)
Cannibal
Level 25
Speech +6 (96), Explosives +5 (76), Barter +6 (96), Big Guns +6 (76)
Life Giver
Level 26
Sneak +2 (82), Small Guns +2 (82), Speech +4 (100), Explosives +6 (82), Barter +4 (100), Big Guns +5 (81)
Action Boy/Girl
Level 27
Sneak +13 (95), Small Guns +3 (85), Explosives +3 (85), Big Guns +4 (85)
Nerves of Steel
Level 28
Sneak +5 (100), Small Guns +6 (91), Explosives +6 (91), Big Guns +6 (91)
Quantum Chemist
Level 29
Small Guns +9 (100), Explosives +9 (100), Big Guns +5 (96)
Toughness
Level 30
Unarmed +10 (64), Melee Weapons +9 (59), Big Guns +4 (100)
Almost Perfect
Xenotech Expert
Power Armor Training
Hematophage
Barkskin
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