Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
10
 
Intelligence
5
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
15
 
Barter
40
 
Big Guns
15
 
Energy Weapons
15
 
Explosives
25
 
Lockpick
15
 
Medicine
35
 
Melee Weapons
15
 
Repair
35
 
Science
15
 
Small Guns
20
 
Sneak
15
 
Speech
40
 
Unarmed
15
 
Gun Nut
Swift Learner
Level 1
ST 5 PE 5 EN 5 CH 10 IN 5 AG 5 LK 5
Repair, Barter, and Medicine
Level 2
Speech +5 (30), Explosives +10 (25)
Swift Learner
Level 3
Speech +10 (40), Medicine +5 (35)
Gun Nut
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