Strength
5
 
Perception
7
 
Endurance
5
 
Charisma
1
 
Intelligence
10
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
7
 
Big Guns
15
 
Energy Weapons
19
 
Explosives
19
 
Lockpick
54
 
Medicine
25
 
Melee Weapons
15
 
Repair
70
 
Science
25
 
Small Guns
64
 
Sneak
19
 
Speech
7
 
Unarmed
15
 
Educated
Gun Nut (2)
Level 1
ST 5 PE 7 EN 5 CH 1 IN 10 AG 7 LK 5
Repair, Small Guns, and Lockpick
Level 2
Small Guns +20 (59)
Gun Nut
Level 3
Lockpick +20 (54)
Gun Nut
Level 4
Repair +20 (70)
Educated
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