Strength
7
 
Perception
4
 
Endurance
5
 
Charisma
1
 
Intelligence
9
 
Agility
7
 
Luck
9
 
Action Points
79
 
Carry Weight
220
 
Critical Chance
9%
 
Dmg Resist
10%
 
Hit Points
250
 
Melee Damage
3.5
 
Skill Points
22
 
Barter
14
 
Big Guns
17
 
Energy Weapons
17
 
Explosives
25
 
Lockpick
55
 
Medicine
60
 
Melee Weapons
21
 
Repair
55
 
Science
25
 
Small Guns
50
 
Sneak
35
 
Speech
10
 
Unarmed
17
 
Educated
Gun Nut
Intense Training (2)
Toughness
Level 1
ST 7 PE 3 EN 5 CH 1 IN 9 AG 6 LK 9
Lockpick, Medicine, and Repair
Bobblehead (Medicine)
Level 2
Sneak +4 (25), Small Guns +9 (30), Lockpick +2 (30), Repair +4 (44)
Intense Training (AG)
Level 3
Sneak +5 (30), Small Guns +3 (38), Lockpick +10 (40), Repair +1 (50)
Gun Nut
Level 4
Small Guns +2 (40), Energy Weapons +2 (15), Lockpick +10 (50), Speech +1 (10), Explosives +2 (15), Barter +1 (10), Medicine +1 (51)
Educated
Level 5
Sneak +2 (32), Lockpick +3 (55), Repair +5 (55), Explosives +3 (20), Medicine +9 (60)
Intense Training (PE)
Level 6
Sneak +3 (35), Small Guns +10 (50), Explosives +5 (25), Barter +4 (14)
Toughness
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