Strength
10
 
Perception
9
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
10%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
83
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
83
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Chem Resistant
Chemist
Comprehension
Cyborg
Educated
Explorer
Fast Metabolism
Fortune Finder
Intense Training (10)
Lady Killer/Black Widow
Life Giver
Party Boy/Girl
Power Armor Training
Quantum Chemist
Scrounger
Silent Running
Strong Back
Tag!
Toughness
Xenotech Expert
Level 1
ST 9 PE 1 EN 6 CH 1 IN 9 AG 5 LK 9
Energy Weapons, Repair, and Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Energy Weapons +6 (42), Lockpick +14 (50)
Intense Training (EN)
Level 3
Energy Weapons +8 (50), Lockpick +4 (54), Repair +8 (60)
Intense Training (EN)
Level 4
Energy Weapons +10 (60), Repair +10 (70)
Educated
Level 5
Energy Weapons +10 (70), Lockpick +3 (57), Repair +10 (80)
Comprehension
Level 6
Energy Weapons +10 (80), Lockpick +3 (60), Repair +10 (90)
Toughness
Level 7
Energy Weapons +10 (90), Lockpick +3 (63), Repair +10 (100)
Intense Training (EN)
Level 8
Energy Weapons +10 (100), Lockpick +7 (70), Medicine +6 (43)
Strong Back
Level 9
Sneak +6 (37), Lockpick +10 (80), Medicine +7 (50)
Intense Training (AG)
Level 10
Sneak +3 (42), Lockpick +10 (90), Medicine +10 (60)
Intense Training (AG)
Level 11
Sneak +3 (47), Lockpick +10 (100), Medicine +10 (70)
Intense Training (AG)
Level 12
Sneak +13 (70), Medicine +10 (80)
Silent Running
Level 13
Sneak +10 (80), Medicine +10 (90), Big Guns +3 (40)
Fast Metabolism
Level 14
Sneak +10 (90), Medicine +10 (100), Big Guns +3 (43)
Life Giver
Level 15
Sneak +10 (100), Explosives +6 (27), Big Guns +7 (50)
Intense Training (AG)
Level 16
Explosives +13 (40), Big Guns +10 (75)
Tag! (Big Guns)
Level 17
Explosives +10 (52), Melee Weapons +8 (45), Big Guns +5 (80)
Intense Training (PE)
Level 18
Explosives +8 (62), Melee Weapons +5 (50), Big Guns +10 (90)
Intense Training (PE)
Level 19
Explosives +3 (67), Melee Weapons +10 (60), Big Guns +10 (100)
Intense Training (PE)
Level 20
Explosives +13 (80), Melee Weapons +10 (70)
Explorer
Level 21
Explosives +10 (90), Science +3 (40), Melee Weapons +10 (80)
Adamantium Skeleton
Level 22
Explosives +10 (100), Science +3 (43), Melee Weapons +10 (90)
Scrounger
Level 23
Small Guns +6 (43), Science +7 (50), Melee Weapons +10 (100)
Fortune Finder
Level 24
Small Guns +7 (50), Unarmed +6 (43), Science +10 (60)
Lady Killer/Black Widow
Level 25
Small Guns +10 (60), Unarmed +3 (46), Science +10 (70)
Quantum Chemist
Level 26
Small Guns +10 (70), Unarmed +3 (49), Science +10 (80)
Cyborg
Level 27
Small Guns +10 (80), Unarmed +3 (52), Science +10 (90)
Chemist
Level 28
Small Guns +10 (90), Unarmed +3 (55), Science +10 (100)
Party Boy/Girl
Level 29
Small Guns +10 (100), Unarmed +13 (68)
Chem Resistant
Level 30
Unarmed +23 (91)
Almost Perfect
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Lying, Congressional Style => Speech +2 (37)
Lying, Congressional Style => Speech +2 (39)
Lying, Congressional Style => Speech +2 (41)
Lying, Congressional Style => Speech +2 (43)
Lying, Congressional Style => Speech +2 (45)
Lying, Congressional Style => Speech +2 (47)
Lying, Congressional Style => Speech +2 (49)
Lying, Congressional Style => Speech +2 (51)
Lying, Congressional Style => Speech +2 (53)
Lying, Congressional Style => Speech +2 (55)
Lying, Congressional Style => Speech +2 (57)
Lying, Congressional Style => Speech +2 (59)
Lying, Congressional Style => Speech +2 (61)
Lying, Congressional Style => Speech +2 (63)
Lying, Congressional Style => Speech +2 (65)
Lying, Congressional Style => Speech +2 (67)
Lying, Congressional Style => Speech +2 (69)
Lying, Congressional Style => Speech +2 (71)
Lying, Congressional Style => Speech +2 (73)
Lying, Congressional Style => Speech +2 (75)
Lying, Congressional Style => Speech +2 (77)
Lying, Congressional Style => Speech +2 (79)
Lying, Congressional Style => Speech +2 (81)
Lying, Congressional Style => Speech +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Tales of a Junktown Jerky Vendor => Barter +2 (41)
Tales of a Junktown Jerky Vendor => Barter +2 (43)
Tales of a Junktown Jerky Vendor => Barter +2 (45)
Tales of a Junktown Jerky Vendor => Barter +2 (47)
Tales of a Junktown Jerky Vendor => Barter +2 (49)
Tales of a Junktown Jerky Vendor => Barter +2 (51)
Tales of a Junktown Jerky Vendor => Barter +2 (53)
Tales of a Junktown Jerky Vendor => Barter +2 (55)
Tales of a Junktown Jerky Vendor => Barter +2 (57)
Tales of a Junktown Jerky Vendor => Barter +2 (59)
Tales of a Junktown Jerky Vendor => Barter +2 (61)
Tales of a Junktown Jerky Vendor => Barter +2 (63)
Tales of a Junktown Jerky Vendor => Barter +2 (65)
Tales of a Junktown Jerky Vendor => Barter +2 (67)
Tales of a Junktown Jerky Vendor => Barter +2 (69)
Tales of a Junktown Jerky Vendor => Barter +2 (71)
Tales of a Junktown Jerky Vendor => Barter +2 (73)
Tales of a Junktown Jerky Vendor => Barter +2 (75)
Tales of a Junktown Jerky Vendor => Barter +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Power Armor Training
Xenotech Expert
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