Strength
10
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
600
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
50
 
Big Guns
25
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
27
 
Speech
100
 
Unarmed
25
 
Action Boy/Girl
Almost Perfect
Ant Might
Better Criticals (2)
Bloody Mess
Commando
Concentrated Fire
Cyborg
Daddy's Boy/Girl
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (4)
Lady Killer/Black Widow
Lawbringer
Life Giver
Little Leaguer
Mysterious Stranger
Nerves of Steel
No Weaknesses
Quantum Chemist
Sniper
Swift Learner (2)
Toughness
Wired Reflexes
Level 1
ST 3 PE 5 EN 5 CH 2 IN 9 AG 9 LK 7
Energy Weapons, Speech, and Lockpick
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Level 2
Small Guns +4 (30), Energy Weapons +2 (35), Lockpick +2 (35), Speech +3 (30), Repair +4 (30), Science +4 (30), Medicine +1 (27)
Lady Killer/Black Widow
Level 3
Small Guns +10 (40), Energy Weapons +5 (40), Science +2 (32), Medicine +3 (30)
Swift Learner
Level 4
Small Guns +2 (42), Speech +5 (35), Repair +5 (35), Science +3 (35), Medicine +5 (35)
Educated
Level 5
Small Guns +3 (45), Energy Weapons +5 (45), Lockpick +5 (40), Speech +5 (40), Medicine +5 (45)
Daddy's Boy/Girl
Level 6
Small Guns +5 (50), Energy Weapons +5 (50), Lockpick +10 (50), Science +3 (43)
Gunslinger
Level 7
Small Guns +5 (55), Energy Weapons +5 (55), Speech +1 (41), Repair +5 (40), Science +7 (50)
Bloody Mess
Level 8
Speech +8 (49), Repair +10 (50), Medicine +5 (50)
Commando
Level 9
Lockpick +5 (55), Speech +6 (55), Repair +5 (55), Science +5 (55), Medicine +2 (52)
Toughness
Level 10
Small Guns +5 (60), Speech +5 (60), Repair +5 (60), Science +5 (60), Medicine +3 (55)
Finesse
Level 11
Energy Weapons +5 (60), Lockpick +10 (65), Science +3 (63), Medicine +5 (60)
Mysterious Stranger
Level 12
Lockpick +5 (70), Repair +6 (66), Science +7 (70), Medicine +5 (65)
Sniper
Level 13
Small Guns +5 (65), Energy Weapons +4 (64), Speech +5 (65), Repair +4 (70), Medicine +5 (70)
Swift Learner
Level 14
Small Guns +5 (70), Energy Weapons +6 (80), Lockpick +5 (75), Speech +5 (70), Science +2 (72)
Cyborg
Level 15
Small Guns +10 (80), Lockpick +5 (80), Science +8 (80)
Lawbringer
Level 16
Small Guns +3 (83), Lockpick +10 (90), Science +10 (90)
Better Criticals
Level 17
Small Guns +3 (86), Lockpick +10 (100), Science +10 (100)
Better Criticals
Level 18
Small Guns +4 (90), Energy Weapons +10 (90), Repair +4 (74), Medicine +5 (75)
Action Boy/Girl
Level 19
Small Guns +10 (100), Energy Weapons +10 (100), Repair +3 (77)
Concentrated Fire
Level 20
Speech +15 (85), Repair +3 (80), Medicine +5 (80)
Grim Reaper's Sprint
Level 21
Speech +5 (90), Repair +10 (90), Medicine +8 (88)
Life Giver
Level 22
Speech +10 (100), Repair +6 (96), Medicine +7 (95)
Quantum Chemist
Level 23
Repair +4 (100), Barter +14 (26), Medicine +5 (100)
Little Leaguer
Level 24
Explosives +9 (32), Melee Weapons +14 (35)
No Weaknesses
Level 25
Explosives +13 (45), Melee Weapons +10 (47)
Intense Training (ST)
Level 26
Explosives +10 (55), Barter +5 (35), Melee Weapons +8 (55)
Nerves of Steel
Level 27
Explosives +13 (68), Melee Weapons +10 (67)
Intense Training (ST)
Level 28
Explosives +2 (70), Melee Weapons +21 (90)
Intense Training (ST)
Level 29
Explosives +13 (83), Melee Weapons +10 (100)
Intense Training (ST)
Level 30
Explosives +17 (100), Barter +6 (50)
Almost Perfect
Ant Might
Wired Reflexes
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