Strength
6
 
Perception
9
 
Endurance
6
 
Charisma
4
 
Intelligence
9
 
Agility
6
 
Luck
8
 
Action Points
77
 
Carry Weight
210
 
Critical Chance
8%
 
Dmg Resist
10%
 
Hit Points
410
 
Melee Damage
3.0
 
Skill Points
22
 
Barter
78
 
Big Guns
80
 
Energy Weapons
80
 
Explosives
80
 
Lockpick
80
 
Medicine
80
 
Melee Weapons
79
 
Repair
82
 
Science
80
 
Small Guns
84
 
Sneak
82
 
Speech
80
 
Unarmed
80
 
Ant Sight
Comprehension
Covert Ops
Cyborg
Daddy's Boy/Girl
Educated
Gun Nut (3)
Little Leaguer (2)
Scoundrel (2)
Silent Running
Size Matters (3)
Tag!
Thief (3)
Level 1
ST 5 PE 7 EN 5 CH 3 IN 8 AG 5 LK 7
Unarmed, Repair, Energy Weapons
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Endurance)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Bobblehead (Agility)
Bobblehead (Medicine)
Bobblehead (Energy Weapons)
Bobblehead (Barter)
Ant Sight
Covert Ops
Level 2
Small Guns +1 (32), Energy Weapons +1 (50), Lockpick +1 (38), Unarmed +1 (44), Speech +3 (27), Sneak +2 (30), Repair +1 (50), Explosives +1 (40), Barter +3 (27), Science +1 (38), Melee Weapons +1 (34), Big Guns +1 (29), Medicine +2 (36)
Little Leaguer
Level 3
Small Guns +3 (35), Energy Weapons +1 (51), Lockpick +2 (45), Unarmed +2 (46), Sneak +2 (37), Repair +1 (51), Explosives +2 (42), Science +2 (40), Melee Weapons +2 (36), Medicine +2 (38)
Thief
Level 4
Small Guns +3 (38), Energy Weapons +1 (52), Lockpick +2 (47), Unarmed +1 (47), Sneak +2 (39), Repair +1 (52), Explosives +2 (44), Science +2 (42), Melee Weapons +3 (39), Medicine +2 (40)
Educated
Level 5
Small Guns +4 (42), Energy Weapons +1 (53), Lockpick +2 (49), Unarmed +2 (49), Sneak +2 (41), Repair +1 (53), Explosives +2 (46), Science +2 (44), Melee Weapons +3 (42), Medicine +3 (43)
Comprehension
Level 6
Small Guns +4 (46), Energy Weapons +1 (54), Lockpick +1 (50), Unarmed +1 (50), Sneak +4 (45), Repair +1 (54), Explosives +3 (49), Science +1 (50), Melee Weapons +4 (46), Medicine +2 (50)
Daddy's Boy/Girl
Level 7
Small Guns +2 (53), Energy Weapons +2 (56), Lockpick +2 (52), Unarmed +2 (52), Sneak +4 (49), Repair +1 (60), Explosives +2 (51), Science +2 (52), Melee Weapons +3 (49), Medicine +2 (52)
Gun Nut
Level 8
Small Guns +1 (54), Energy Weapons +1 (57), Lockpick +1 (53), Unarmed +1 (53), Speech +6 (33), Sneak +4 (53), Repair +1 (61), Explosives +1 (52), Science +1 (53), Melee Weapons +4 (53), Medicine +1 (53)
Size Matters
Level 9
Small Guns +1 (55), Energy Weapons +1 (58), Lockpick +1 (54), Unarmed +1 (54), Speech +6 (44), Sneak +1 (54), Repair +1 (62), Explosives +1 (53), Barter +6 (38), Science +1 (54), Melee Weapons +1 (54), Medicine +1 (54)
Scoundrel
Level 10
Small Guns +1 (56), Energy Weapons +2 (60), Lockpick +2 (56), Unarmed +1 (55), Speech +4 (48), Sneak +1 (55), Repair +1 (63), Explosives +2 (55), Barter +2 (40), Science +2 (56), Melee Weapons +2 (56), Medicine +2 (56)
Size Matters
Level 11
Small Guns +2 (58), Unarmed +3 (58), Speech +4 (52), Sneak +3 (58), Repair +1 (64), Explosives +1 (56), Barter +2 (42), Science +2 (58), Melee Weapons +2 (58), Medicine +2 (58)
Size Matters
Level 12
Small Guns +2 (60), Lockpick +2 (58), Unarmed +2 (60), Speech +3 (60), Sneak +2 (60), Explosives +2 (58), Barter +3 (50), Science +2 (60), Melee Weapons +2 (60), Medicine +2 (60)
Scoundrel
Level 13
Small Guns +2 (62), Energy Weapons +2 (62), Lockpick +1 (64), Unarmed +2 (62), Speech +2 (62), Sneak +1 (66), Explosives +4 (62), Science +2 (62), Melee Weapons +2 (62), Medicine +4 (64)
Thief
Level 14
Small Guns +2 (64), Lockpick +2 (66), Unarmed +2 (64), Speech +2 (64), Repair +2 (66), Explosives +4 (66), Science +2 (64), Melee Weapons +4 (66), Medicine +2 (66)
Cyborg
Level 15
Small Guns +4 (68), Lockpick +2 (68), Unarmed +2 (66), Speech +2 (66), Repair +2 (68), Explosives +2 (68), Science +4 (68), Melee Weapons +2 (68), Medicine +2 (68)
Silent Running
Level 16
Small Guns +2 (70), Lockpick +2 (70), Unarmed +2 (68), Speech +4 (70), Repair +2 (70), Explosives +2 (70), Barter +4 (69), Science +2 (70), Medicine +2 (70)
Tag! (Barter)
Level 17
Small Guns +1 (76), Lockpick +2 (72), Unarmed +4 (72), Speech +2 (72), Barter +5 (74), Science +2 (72), Melee Weapons +4 (72), Medicine +2 (72)
Gun Nut
Level 18
Small Guns +1 (77), Energy Weapons +3 (75), Lockpick +3 (75), Unarmed +3 (75), Speech +3 (75), Sneak +1 (77), Barter +1 (75), Science +3 (75), Big Guns +1 (75), Medicine +3 (75)
Little Leaguer
Level 19
Small Guns +2 (79), Energy Weapons +2 (77), Unarmed +2 (77), Speech +2 (77), Repair +2 (77), Explosives +2 (77), Barter +2 (77), Science +2 (77), Melee Weapons +2 (79), Big Guns +2 (77), Medicine +2 (77)
Thief
Level 20
Energy Weapons +3 (80), Unarmed +3 (80), Speech +3 (80), Explosives +3 (80), Barter +1 (78), Science +3 (80), Big Guns +3 (80), Medicine +3 (80)
Gun Nut
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